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Re: (TFT) I keep digging.
- To: tft@brainiac.com
- Subject: Re: (TFT) I keep digging.
- From: "Edward Villarreal" <edwardv@gmail.com>
- Date: Tue, 12 Aug 2008 13:34:53 -0500
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State what you are using to dig.
Roll on the following chart:
Roll once every five minutes of real time on 3D6
1 - Roll on digging encounter chart. (Left as an exercise for the user)
2 -14 - keep digging
15 - digging implement breaks
16 - digging implement breaks you take 1D6 damage state what new digging
implement is.
17 - digging implement breaks you take 2D6 damage state what new digging
implement is.
18 - digging implement breaks you take 3D6 damage state what new digging
implement is.
Note: for every 12 turns (one hour) increase damage taken by 1D.
On Tue, Aug 12, 2008 at 11:44 AM, David Michael Grouchy II <
david_michael_grouchy_ii@hotmail.com> wrote:
> I Keep digging
>
> So one activities day, Glen is absent from school. Keith Griffin
> a.k.a.
> Moonie is a player, and not Gming this day. Here is the story of what he
> does.
>
>
> I knew this fellow who had this thing he used to do to any Game Master
> he
> could talk into letting him play in their campaign. He would make a
> character
> normally enough. He seemed very amicable and intelligent. But then when
> the
> Game Master finally asked him what he did, or what he was going to do for
> an
> action, he always had the same answer.
>
> ``I start digging. what do I find?``
>
> Immediately everyone knew that if they let him find gold, all of the
> players would start digging and the Game Master would have completely lost
> control of the adventure from the start. So they would try to deflect his
> action. How they did this was more telling about what kind of a Game
> Master
> he was than it served to dissuade the fellow from digging.
>
> I saw Game Masters who would let the fellow find something, like a
> copper
> ring, thinking that it would satisfy him but he would say.
>
> ``I dig faster. what do I find?!``
>
> I saw game masters who would honestly think and try to figure out what
> he
> could possibly uncover and say that the character found a broken bottle, or
> a
> bear tab, or some other type of useless garbage. What was the fellows
> response?
>
> ``I keep digging. what do I find?!``
>
> I sawGame Masters who would try to curb this behavior; with negative
> reinforcement. ``Your fingers start bleeding as you rake the dirt and
> start
> uncovering rocks and gravel.`` He had an answer for that.
>
> ``I keep digging. what do I find?``
>
> I saw game masters who wouldn't even try to curb this behavior, they
> just
> wanted it to stop. ``You find... An umber hulk and it attacks you.`` Now
> this move did cause him to fight, and everyone else jumped in too. But
> then,
> when it was over...
>
> ``I keep digging. what do I find?``
>
> And then there were the rest of the game masters who dropped all
> pretenses of handling this fellow in the context of the game and tried to
> deal
> with him as a player. ``Why are you doing this?`` ``Do you want to play
> or
> what?`` ``Nothing; O.K. You're going to find nothing, so give it up.``
> But
> unfortunately this response was exactly what he was looking for, and he
> would
> get a big smile on his face and everyone would know that he got the best of
> the Game Master because the actions of his character had broken the
> continuity
> of the game.
>
> Fortunately I had a chance to witness this behavior before I was
> inflicted with it. I clarified exactly where he was digging, as though the
> location mattered. He insisted he didn't care and that he was just
> digging.
> I gave everyone else a turn. I asked his action and then told him how deep
> he
> had dug. I gave everyone else a turn and they sensed that they could still
> get an adventure out of me, so they struck off out of town. I asked his
> action and then told him how deep he had dug. I gave everyone else a turn
> and
> rolled for random encounters. None. I asked his action and then told him
> how
> deep he had dug. Anyway, the reader should get the idea by now. As hard
> as
> it is to do, one should not ignore or reward such behavior because such
> behavior could in fact, exist.
> It is up to the Game Master to maintain the reality of their story by
> allowing such seemingly strange actions when they arise. It means that the
> Game Master now has the rare opportunity to show exactly how fair and
> impartial they can be. The only other time when a Game Master has a chance
> to
> be obviously fair and impartial is when two player characters try to kill
> each
> other and the Game Master lets them. He checks their character sheets to
> make
> sure that the weapons they are using are actually written down, and they
> aren't trying to cheat.
> Incidentally, did you know that it could be justifiably argued that
> behavior like this is what allows dungeons to exist in the first place?
> Someone has to do all that digging.
>
>
> David Michael Grouchy II
> _________________________________________________________________
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>
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