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Re: (TFT) Kneeling
- To: tft@brainiac.com
- Subject: Re: (TFT) Kneeling
- From: "joel siragher" <joel.siragher@gmail.com>
- Date: Thu, 16 Oct 2008 16:27:12 -0400
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this issue came up this weekend.
In the movies you see scores of archers firing over the heads of the swords
men protecting them.... then a rain of arrows comes down on their victims.
Is this resolved by the front line kneeling behind large or tower shields?
In that case, if a character was kneeling, on his next turn can he raise and
move 1, 2 or half-move?
On 10/16/08, Lloyd Weber <laweber3@yahoo.com> wrote:
>
> In the Melee Arena software I'm working on (not as much recently though)
> there is an option to kneel, and the result would be that ranged weapons
> would pass over a kneeling character without rolling to hit as long as the
> source and target were both standing. So, that could be one reason someone
> would kneel....
>
> Lloyd
>
>
>
> ----- Original Message ----
> From: David O. Miller <davidomiller@verizon.net>
> To: Melee&Wizards <tft@brainiac.com>
> Sent: Thursday, October 16, 2008 1:01:31 PM
> Subject: (TFT) Kneeling
>
> All of the recent discussion about standing brings up another point:
> how many of you use (or have seen used by your players) the ability of
> a figure to kneel? Getting knocked down happens all of the time but
> kneeling? In all of the years I've gamed TFT I can only recall once or
> twice a player actually having their figure kneel. It so rare that
> when I did my options chart currently on my web site I removed the
> option to kneel entirely.
>
> And if you do use kneeling and you game with figures how do you
> represent this on the battlefield? A prone figure is easy, just lay
> the miniature down. But kneeling? Do you use a kneeling counter or
> marker?
>
> This is not so much to discuss the merits of kneeling, I'm more
> interested in how often it comes up in any of your games. It's sort of
> a dead rule when our group plays.
>
> David O. Miller
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