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Re: (TFT) Cyberboard usability with TFT



One huge advantage CB has over Vassal is that CB 'keeps' tracks of turns. For example, the step by step reply I think is far better than Vassal. For example. if someone is playing a game and performs a move and is out of order (useful if a lot of people are playing) CB will warn that the moves 'dont match'. It seems more conducive than Vassal. Vassal is great for people who want to play in realtime and of course CB cant do that.

----- Original Message ----- From: "The Sutherlands" <nishawn@charter.net>
To: <tft@brainiac.com>
Sent: Friday, October 24, 2008 4:33 PM
Subject: RE: (TFT) Cyberboard usability with TFT


I have found that using the VASSAL engine is a much better way to go.  More
features and can be customised to your hearts content.

http://vassalengine.org/community/index.php?option=com_welcome&Itemid=25

If you would like help doing a TFT module please let me know.  I have used
it to make several games already.

Charles

-----Original Message-----
From: tft-admin@brainiac.com [mailto:tft-admin@brainiac.com]On Behalf Of
Cris Fuhrman
Sent: Friday, October 24, 2008 10:56 AM
To: tft@brainiac.com
Subject: (TFT) Cyberboard usability with TFT


Hi all,

I downloaded the latest version 3.03 of Cyberboard and was curious to get
feedback from people who actually use it with TFT.

I realize it's a generic board game tool, so my questions are not a
criticism of Cyberboard per se. But there are a couple of features that seem difficult to use in context of TFT. They are either buried deep in menus, or
so far I haven't found them:

aligning counters within hexes (snap grid doesn't seem to mean this on a hex
map),
automatic counter stacking,
calculating distances,
easy changing of counter facing in hex

Also, the generic game counters when rotated are not very readable, and it
doesn't seem you can zoom in.

Anyone found quick ways to do the above?

--

Jimmy Buffett  - "Indecision may or may not be my problem."
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