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(TFT) Bell Curve



The bowling model works only on a task where the range of success involves an increasing difficulty-factor or opposing difficulty. This may apply to solo tasks, but not at all in swapping blows during melee combat.

Allow me to phrase the question another way:

Why does it become that much harder in the upper register to swing a sword and connect with an opponent? That would imply that "chance-to-hit" is somehow affected by a counter-force (which is clearly not the case in TFT).

Where, then, is the bell curve application in swinging a sword? Does a higher DEX or wider range of success mean greater damage potential? The "to-hit" roll is only obliquely tied to the resulting damage (i.e., on a result of "2" or "3"). That probability is affected purely by the luck-of-the-dice, not proficiency.

Is my logic flawed?

Gavin Gossett
The Fantasy Quest
TFQ Games

Gavin@TheFantasyQuest.com
www.TheFantasyQuest.com

----- Original Message ----- From: <Gavin@thefantasyquest.com>
To: <tft@brainiac.com>
Sent: Monday, January 26, 2009 10:21 AM
Subject: Re: (TFT) Bell Curve


NOPE, and NOPE.

Degree in Finance, A- in "Probability & Statistics" (both I & II), but that was 25 years ago.

Frankly, my mind just doesn't work that way.

Gavin Gossett
The Fantasy Quest
TFQ Games

Gavin@TheFantasyQuest.com
www.TheFantasyQuest.com

----- Original Message ----- From: <dwtulloh61@cox.net>
To: <tft@brainiac.com>
Cc: <Gavin@thefantasyquest.com>
Sent: Monday, January 26, 2009 10:14 AM
Subject: Re: (TFT) Bell Curve


---- Gavin@TheFantasyQuest.com wrote:
Joe, Kirk, and the Gang,

OK-I want to understand.  I really, really do!  It would make my life
easier if I could grasp the mysteries that you speak of...

But, for the life of me, I can't figure out what is so magical about
using the Bell Curve "to hit".


Are you a statistician or do you have a strong math background?
It would help in the explanation ...

Dan
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