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Re: (TFT) Magic Item Creation Example?



Thanks so much; that's extremely helpful.


--- On Sun, 2/15/09, raito@raito.com <raito@raito.com> wrote:

> From: raito@raito.com <raito@raito.com>
> Subject: Re: (TFT) Magic Item Creation Example?
> To: tft@brainiac.com
> Date: Sunday, February 15, 2009, 7:00 AM
> I have always used the following:
> 
> The wizard(s) creating the item may use as much ST as they
> can and still be at full ST the next working day, using the
> 15 min./ST recovery as a guideline. Some paranoid wizards
> only use ST from Apprentices, so that if they're
> attacked during the day, they have full ST to fight with. 
> Guild apprentices can't be required to give more than
> 25 ST per day. 
> But as I use a 40-hour work week as a uniform basis (which
> I readily admit has no real basis in any sort of medieval or
> immediately post-medieval world), a (non-Guild, or Guild
> with extra pay) apprentice supplies no more than 8 hrs./15
> min. = 32 ST per day. Again, that's only if, at the end
> of an 8 hour work day, the can recover full ST by the start
> of the next work day. 
> So, to make that shield... 
> I'll assume that it's the first enchantment on the
> item, so that it takes just the amount of time, materials,
> etc. specified (no multipliers). 
> The first thing you need is a wizard with the Weapon/Armor
> Enchantment spell (IQ 14). And a shield. 
> Now, because the spell covers everything, the wizard
> doesn't need a book like he would if he was making some
> other sort of item. 
> And that wizard needs access to a lab. That's either
> $10K (+$50/wk on maintenance), or rental for a sum of
> $200/wk. And don't forget that the wizard has to attune
> the lab. That's a week, plus 50ST (over the week), and a
> 3DX roll at the end of the week. 
> Now we can start work on the shield. 
> Weapon/Armor Enchantment takes 2 weeks to cast, at 75 ST
> per day, and a weekly ingredient cost of $40. So he
> let's assume he'll need 2 apprentices @25ST/day, and
> he also supplies that much. He'll also need $80 total in
> ingredients. 
> Let's run down the timeline... 
> The wizard rents out a lab, and pays the first week's
> $200. He spends the week attuning the lab to himself. Since
> he can supply 25ST/day, he doesn't need apprentices at
> this point, so he only need to pay for his own room and
> baord, which we won't get into here. He makes his DX
> roll at the end of the week, so the lab is attuned to him,
> and he can get to work. 
> Week2 he hires his 2 apprentices @$25/wk, buys a large
> shield to enchant ($50) (he's going to add +1DX, so that
> the shield has no DX disadvantage). He also pays the $40 for
> the first weeks materials and the $200 rent. We'll
> assume that he makes his first DX roll at the end of the
> week and continues. 
> The next week, he still has to pay those apprentices, rent,
> and get more materials. He makes his roll, and presto,
> there's the new enchanted shield. 
> So, in this case, it took the wizard 3 weeks and $830 to
> make an item worth $1050 (magic cost + cost of the shield).
> That's not a hack of a lot of profit for 3 weeks work (a
> little over $70 per week). 
> A +2 shield would take 5 weeks, cost $1410, and be worth
> $2050 ($128/wk, more reasonable). 
> A +3 shield would take 9 weeks, cost $2570, and be worth
> $4050 (about $164/wk). 
> As you can see, more powerful makes more money, but takes a
> lot longer. 
> As to your specific questions:
> 
> There's little mechanics for the Apprentices. They can
> put in 25ST/day. As it says on p30 of AW, the ST is expended
> in little bits over the course of a day, not all at once,
> and (in my opinion) not during combat stress. 
> How many wizard is required is answered at the top of p30.
> The short answer is that one wizard can do anything, but it
> takes a long time. The number of wizards may double per
> added enchantment to keep time costs down (but note that
> material costs are per wizard per week), and you can't
> go below the original time cost. 
> Neil Gilmore
> raito@raito.com
> 
> Quoting Sgt Hulka <hulkasgt@yahoo.com>:
> > First off, thanks to everyone who replied to the
> healing potion question. 
> > Now, could someone provide an example of magic item
> creation? Maybe just the
> > creation of a +1 protective shield or something.
> I've never really understood
> > the process, and there seem to either be steps that
> are never explained in
> > Advanced Wizard or steps that are in strange places
> within the book. Like how
> > much ST can a wizard use per day? Just his full ST?
> Less than his full ST to
> > avoid loss of consciousness? More than his full ST
> with recovery between
> > sessions? How do the mechanics of the AID spell with
> apprentices work? How
> > often does the DX roll for the AIDers have to be made?
> Where does it say how
> > many Wizards are required to work on a project?
> > 
> > Thanks in advance. =====
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