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Re: (TFT) Hirst Arts Melee/Wizard Arena
- To: tft@brainiac.com
- Subject: Re: (TFT) Hirst Arts Melee/Wizard Arena
- From: Sgt Hulka <hulkasgt@yahoo.com>
- Date: Fri, 20 Feb 2009 16:46:34 -0800 (PST)
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This is neat stuff. I'd love the equivelant for ancient and medeival vessels...drakkar, knarr, kogge, carrack, drommon, venetian galley, etc.
--- On Fri, 2/20/09, maou_tsaou1@netzero.net <maou_tsaou1@netzero.net> wrote:
> From: maou_tsaou1@netzero.net <maou_tsaou1@netzero.net>
> Subject: Re: (TFT) Hirst Arts Melee/Wizard Arena
> To: tft@brainiac.com
> Date: Friday, February 20, 2009, 4:31 PM
> GEOGRAPHICAL FOOTNOTES -
>
> Weather Patterns:
>
> The Caribbean is a warm ocean. The water surrounding the
> islands stays
> a constant 77 degrees F. This steady sea temperature
> maintains a
> pleasant climate on the surrounding land, although weather
> and
> elevation cause notable variations. The most extended
> period of bad
> weather occurs in the summer and fall, from June to
> November, with
> hurricanes not uncommon in the later part of this season.
>
> In all seasons, the prevailing winds are trade winds coming
> from the
> east. Of course, local, temporary variations are not
> uncommon.
>
> Channels & Passages:
>
> The classic sailing pattern in the Caribbean was to enter
> through the
> Caribbee Islands (Lesser Antilles), put into ports along
> the Spanish
> Main (the coastline of Terra Firma), swing northward into
> the Yucatan
> Channel northward to catch the North Atlantic prevailing
> westerlies
> back to Europe. Along this route the Florida Channel was
> the point of
> maximum danger. Unwary captains could be driven upon the
> Florida
> coast, or tack too far upwind and become lost in the
> treacherous
> Bahaman shoals.
>
>
>
>
> And this also;
>
>
>
> A GAZETTEER OF SHIPS CIRCA 1690
>
> Among the myriad types, sizes and rigs of ships sailing the
> Caribbean,
> nine basic approaches to shipbuilding can be discerned.
> Although each
> ship was individually designed and build, shipwrights
> learned by
> copying one another, producing ships of remarkable
> similarity. These
> general types are summarized below. However, expect to meet
> the
> exception more often than the rule!
>
>
> DEFINITIONS -
>
> Burden, in tons, refers to available cargo space, after
> deduction for
> food, water, crewmen, and other common materials and
> stores. This
> should not be confused with tonnage that describes the
> entire
> weight-carrying capacity of the ship when completely
> unloaded.
>
> Speeds are given in leagues (about 2.5 miles) traveled
> during a watch
> (about four hours). The first value is best speed in light
> wind, the
> second is best speed in strong wind.
>
> Best Point of Sailing refers to the wind direction in which
> the ship
> makes its best speed. Each type of ship has a different
> point of
> sailing.
>
>
> Beam Reach
> |
> Broad Beam Reach | Close-Hauled Beam
> Reach
> \ | /
> \ | /
> Broad Reach \ | /
> Close-Hauled
> \ \ | /
> /
> \ \ | /
> /
> \ \ | / /
> Running Broad \ \ | / /
> Close-Hauled
> Reach \ \ | / /
> into the Eye
> \ \ \ | / /
> /
> \ \ \ | / /
> /
> \ \ \ | / /
> /
> Running \ \ \ | / / /
> Into the eye
> Before the Wind \ \|/ /
> of the Wind
> +------------------------- +
> -------------------------+
> / /|\ \
> / / / | \ \ \
> / / / | \ \
> \
> / / / | \ \
> \
> / / / | \ \
> \
> Running Broad / / | \ \
> Close-Hauled
> Reach / / | \ \
> into the Eye
> / / | \ \
> / / | \
> \
> / / | \
> \
> Broad Reach / | \
> Close-Hauled
> / | \
> / | \
> Broad Beam | Close-Hauled
> Reach | Beam Reach
> |
> Beam Reach
>
>
>
> * SPANISH GALLEON *
>
> 7-15 Leagues..........Best Speed
> Broad Reach...........Best Point of Sailing
> 36 Guns...............Maximum Number of Heavy Cannon
> 20-24 Guns............Typical Number of Heavy Cannon
> 288 Men...............Maximum Personnel
> 275 Men...............Typical Crew and Passengers
> 160 Tons..............Cargo Space
>
> Galleons are the largest sailing vessels on the Spanish
> Main.
> Originally they were created because one large ship was
> cheaper to
> build than two smaller ones. However, large ships were
> much less
> maneuverable, which increased the chance of shipwreck, not
> to mention
> hindering them in battle. Galleons are slow to turn, and
> are
> especially poor sailors close-hauled. Tacking into the wind
> is very
> difficult with this type of ship. Still, the enormous
> carrying
> capacity and powerful armament makes the galleon a
> formidable opponent
> in battle.
>
>
> * SPANISH WAR GALLEON *
>
> 7-15 Leagues..........Best Speed
> Broad Reach or........Best Point of Sailing
> Running Reach
> 32 Guns...............Maximum Number of Heavy Cannon
> 28-32 Guns............Typical Number of Heavy Cannon
> 256 Men...............Maximum Personnel
> 250 Men...............Typical Crew and Passengers
> 140 Tons..............Cargo Space
>
> War Galleons are similar to mercantile types. They have
> less cargo
> capacity, but more guns and crewmen. The most important
> difference is
> that war galleons are crewed by soldiers and commanded by
> noble
> officers, making them brave and formidable opponents in
> battle. Due to
> their better crew, war galleons are slightly faster than
> merchant
> Galleons on a running broad reach, but otherwise just as
> ponderous and
> unmaneuverable as their more peaceful cousins.
>
> Only the most powerful warships can expect to engage a war
> galleon and
> succeed. The preferred Spanish tactic with these ships was
> to run
> alongside the opponent, fire one broadside at point-blank
> range, then
> board for hand-to-hand combat.
>
>
> * FAST GALLEON *
>
> 9-12 Leagues..........Best Speed
> Broad Reach or........Best Point of Sailing
> Running Reach
> 28 Guns...............Maximum Number of Heavy Cannon
> 24 Guns...............Typical Number of Heavy Cannon
> 224 Men...............Maximum Personnel
> 215 Men...............Typical Crew and Passengers
> 120 Tons..............Cargo Space
>
> The northern European powers refined the basic Galleon
> Design,
> revising the sail plan for more flexibility, then reducing
> the
> upperworks and hull shape for better seakeeping. The
> resulting ship
> was smaller than a Spanish galleon, but faster in light
> winds and
> considerable more maneuverable. However, it suffers the
> universal
> disadvantage of all galleons - poor speed when
> close-hauled. Still,
> its superior maneuverability and seakeeping showed when the
> English
> fast galleons and smaller craft defeated a Spanish fleet of
> conventional galleons in 1588.
>
>
> * FRIGATE *
>
> 9-12 Leagues..........Best Speed
> Broad Reach or........Best Point of Sailing
> Running Reach
> 28 Guns...............Maximum Number of Heavy Cannon
> 26-28 Guns............Typical Number of Heavy Cannon
> 224 Men...............Maximum Personnel
> 190 Men...............Typical Crew
> 120 Tons..............Cargo Space
>
> Square-rigged frigates are fast sailors, fairly handy to
> maneuver, and
> faster than most square-rigged ships when close-hauled. A
> frigate is
> extraordinary useful for patrols and independent cruises.
> Almost all
> frigates are built for the Crown as naval warships. With
> their
> well-drilled and professional crews, frigates are dangerous
> opponents
> at any time. Most pirates and buccaneers disappear over the
> horizon
> whenever a frigate appears.
>
>
> * MERCHANTMAN *
>
> 9-12 Leagues..........Best Speed
> Broad Reach...........Best Point of Sailing
> 24 Guns...............Maximum Number of Heavy Cannon
> 6-12 Guns.............Typical Number of Heavy Cannon
> 198 Men...............Maximum Personnel
> 20-45 Men.............Typical Crew and Passengers
> 100 Tons..............Cargo Space
>
> Square-rigged merchantmen are a trader's dream. They
> have large cargo
> capacity, space for numerous guns for use in dangerous
> waters, and
> plenty of room for crew and passengers. Furthermore, where
> appropriate
> they can be sailed with a smallish crew to save money.
>
> Most merchantmen are peaceful traders, disinclined to
> fight. They tend
> to have large cargoes and sometimes a bit of wealth.
> Privateers and
> pirates always look forward to capturing a
> "juicy" merchantman.
> However, some merchantmen have been converted to pirate
> ships, with
> stronger armament and a ferocious crew of cutthroats. These
> ships are
> extremely dangerous.
>
>
> * CARGO FLUYT *
>
> 9-12 Leagues..........Best Speed
> Running Reach.........Best Point of Sailing
> 20 Guns...............Maximum Number of Heavy Cannon
> 4-12 Guns.............Typical Number of Heavy Cannon
> 160 Men...............Maximum Personnel
> 12-24 Men.............Typical Crew and Passengers
> 80 Tons...............Cargo Space
>
> Fluyts were invented by the Dutch around 1600, then widely
> copied
> throughout northern Europe. Essentially a smaller but much
> more
> economical merchantman, it can be sailed with a tiny crew
> (12 to 15
> men is not uncommon). A fluyt has large cargo spaces, but a
> draft so
> shallow it can enter rivers, coves and small harbors
> unsuitable to
> large craft. It's sailing qualities are equivalent to a
> merchantman,
> although the best point of sailing is slightly different.
>
> The smallest of the square-rigged ships, fluyts make poor
> warships.
> Almost always they are manned by peaceful traders who often
> surrender
> after a broadside or two. They are unpopular as pirate
> ships.
>
>
> * BARQUE *
>
> 9-12 Leagues..........Best Speed
> Broad Beam Reach......Best Point of Sailing
> 16 Guns...............Maximum Number of Heavy Cannon
> 4-6 Guns..............Typical Number of Heavy Cannon
> 128 Men...............Maximum Personnel
> 12-36 Men.............Typical Crew and Passengers
> 60 Tons...............Cargo Space
>
> The largest for-and-aft rigged ships, barques are a
> traditional design
> similar to many Mediterranean merchant and war craft. Many
> barques are
> built in the Caribbean, rather than in Europe. Barques are
> good
> sailors for quiet seas, but all too easily come to grief in
> a rough
> ocean crossing. This means that few Barques return from the
> Caribbean
> to Europe, as the North Atlantic west-to-east route is
> often stormy.
>
> Barques are the slowest close-hauled sailors among
> fore-and-aft rigs,
> and the least maneuverable. However, the advantages of the
> rig are so
> great that Barques still surpass all square-rigged ships in
> both
> departments. Furthermore, barques carry oars, allowing them
> to row
> straight into the eye of the wind. Due to its large size
> and good
> handling, a pirate barque can be a formidable adversary.
>
>
> * SLOOP *
>
> 9-10 Leagues..........Best Speed
> Broad Reach or........Best Point of Sailing
> Broad Beam Reach
> 12 Guns...............Maximum Number of Heavy Cannon
> 4-6 Guns..............Typical Number of Heavy Cannon
> 96 Men................Maximum Personnel
> 8-12 Men..............Typical Crew and Passengers
> 40 Tons...............Cargo Space
>
> Another Dutch design that gradually appeared during the
> 1630s and
> 1640s, the sloop (or jacht, or schooner) became very
> popular in the
> Caribbean. It is extremely fast and exceptionally
> maneuverable -
> better than almost any other ship in light winds.
> Close-Hauled it
> sails very fast, and under oars it can move directly into
> the wind.
> Most importantly, sloops have a shallow draft, allowing
> them to sail
> over shoals with no risk. The main weakness of a sloop is
> that in
> strong winds it is considerable slower than a large
> square-rigged
> ship. The only advantage is its maneuverability and its
> superior speed
> close-hauled or into the wind.
>
> Despite its modest size and cargo capacity, a sloop's
> maneuverability
> is so great that many buccaneers prefer it to larger, more
> powerful
> craft. Indeed, in recent years the English Royal Navy has
> built a
> number of sloops for its own use as pirate-catchers.
>
>
> * PINNACE *
>
> 9-10 Leagues..........Best Speed
> Broad Beam Reach......Best Point of Sailing
> or a Beam Reach
> 8 Guns................Maximum Number of Heavy Cannon
> 2-4 Guns..............Typical Number of Heavy Cannon
> 64 Men................Maximum Personnel
> 8-12 Men..............Typical Crew and Passengers
> 20 Tons...............Cargo Space
>
> Until the advent of the sloop, pinnaces were the primary
> small craft
> of the Caribbean. Like a sloop, a pinnace is very fast,
> very
> maneuverable, and with a draft that permits sailing in
> shoal waters.
> Sailing upwind (close-hauled) it is even faster than a
> sloop, and much
> faster when rowing into the wind.
>
> However, a pinnace is also much smaller than a sloop, with
> minuscule
> capacity for cargo and guns. Still, many a pirate raid was
> conducted
> in tiny pinnaces crammed with fighting men. Drake himself
> abandoned
> his merchantmen in favor of pinnaces when raiding on the
> Spanish Main.
>
>
>
>
>
> Okay then, 2.5mph * leagues / 4 (hour watch) = ship mph.
> Ship mph * 5280 / 3600 = ship fps.
> Ship fps / 4.3 = ship hps (hexes per second)
> Ship hps * 5 = ship hpt (hexes per turn)
> Ship hpt / 9 ~ ship BMpt (BattleMaps per turn)
>
> And I represent ship movement using modified Car Wars
> rules.
> I build them sorta like Car Wars too but again, the wood
> could just as well go to constructing a house.
>
> I have a BUNCH of stuff for this but does anyone object to
> this kind of format for boats?
>
> Yet another subject I'm not an expert at...
> Anyone have any suggestions or existing work here?
>
>
>
> ____________________________________________________________
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