[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
(TFT) Counties, Blocks
At 17:24 -0400 3/27/09, Chris wrote:
Possibly closer to States. Some of our traditional counties still
relate back to Celtic kindoms, roman administrative areas or Anglo
Saxon kingdoms.
:-) <slows speech to a drawl> Two of our States were once nations.
Texas, (birthplace of TFT), and Hawaii.
But I think neither for any stretch of time the English would
consider as "historical". Kamehameha I united Hawaii c. 1795 and it
was admitted to the union in 1959; Texas was an independent nation
only from 1836-1845.
Since the institution of the Interstate Highway System (spit), the
Federal government has been not-so-slowly eroding states' rights. I
suspect the equivalence to English Counties may be correct. I also
suspect advancing transportation and communication technologies have
led (and will continue to do so) to a serious homogenization of most
developed countries.
At 14:37 -0400 3/25/09, Jay wrote:
Down a step needs SimCity type tile/hexes.
World Book says a "typical" city block is 135' by 95', or very
roughly 100 by 75 BM-hexes.
What do you think for scale?
A city block is at a nice scale for many things. Manor house, Castle,
Simcity "atom", roughly the smallest unit that could be considered
"held" in a battle through the streets. Not sure exactly how many MH
equate to a block (although the 135' by 95' is not a bad number) and
whether there's an influence of terrain (smaller "blocks" on steeper
land?), but for city-building, I think I'd pick that. But my opinions
may have been warped by playing a lot of SimCity.
At 14:37 -0400 3/25/09, Jay wrote:
Easier if there's a frontier, but Stefansson says that Iceland was
the largest landmass ever discovered by European's that had no
native population.
I suppose we don't get to count the Moon..., China may settle her first.
Antarctica. Still not settled, though, unless you count the
scientific outposts.
At 14:37 -0400 3/25/09, Jay wrote:
Primitive Secret Societies - E. Michael Mendelson
" In primitive societies we do not find many examples of secret
societies designed to oppose or overthrow the existing regime.
?? Any societies that *are* designed to oppose the regime are
"secret". I'll have to think about his assertion that the majority of
"secret" societies are otherwise.
...This is a fundamental element in the constitution of all human
groups; a rich life requires diversity, but at the same time,
diversity cannot be allowed to run riot if the society as a whole is
to endure. "
See above. I certainly had the image of a blender in mind when I
wrote about modern societies being "homogenized". For aesthetic
reasons, I'd really like to outlaw chains of restaurants, so that
dining out became a much stronger function of the locality (even to
neighborhood) that one is dining in.
In game terms, one might want a "homogenization" parameter for
society, or one might be able to tie it directly to technological
level. Sadly, that more or less seems to be the case for modern
society. I think there would be a negative correlation between
homogenization and the overall "happiness" parameter; again, that
might effectively tie directly to technological level. iPods
notwithstanding, about every study I've seen says more tech -> fewer
smiles.
--
- Mark 210-379-4635
-----------------------------------------------------------------------
Large Asteroids headed toward planets
inhabited by beings that don't have
technology adequate to stop them:
Think of it as Evolution in Fast-Forward.
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"