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(TFT) Re: VFSM for damage
At 20:25 -0400 5/6/09, Jay wrote:
Okay here goes Toto, I dont think were playing TFT anymore.
pretty sure we are not. Dunno whether it plugs in easily to make an
"extended TFT"; I'd try to keep that as a goal.
Now Ive talked about the visible-flexible-scale-man before, but
heres where he kicks in.
At this scale I draw out 13 body locations as 3d fold-ups on a page
of graph paper.
I glue the page to the back of a beer box, cut out the parts, fold
em up and connect them together with rubber bands tied around beads.
Head, Chest, Hips, Upper and Lower Arms and Legs and Feet.
I dabbled with something like this to try to make a fencing game,
with extensions to serious (melee) swordplay. Pick your attack region
and tactic, pick defense tactic, apply modifiers based on skill,
weapon, dexterity, etc., see what damage (if any) was done, segue to
ripostes, etc.
I think I never became convinced that it would be accurate, and did
become convinced that it would be too much work.
I've also never seen a computer game that really did that, although
some of the Wii/Lightsaber trainer/etc. genre are coming close.
At 11:53 -0400 5/8/09, TFT Digest wrote:
If the game can do combat but it can't do sports without a separate
ruleset then there is something fundamentally wrong with the game as
many sports are ritualized combat.
Depends on what you mean by "wrong with". There are plenty of
wonderful games that abstract only a subset of life. Chess, Risk, etc.
Too big a ruleset means only a very limited number of people will
ever play it - see "Air War" (SPI, 1978 or so) (ah:
http://www.boardgamegeek.com/boardgame/1629
). (Yeah, I played it.)
At 22:09 -0400 5/10/09, TFT Digest wrote:
The angle is ~45 degrees.
I think this is coincidence, but when a (homogenous) material fails
in compression, it often fails by splitting along a 45 degree line.
This is because the compressive strain can be resolved into a shear
strain at that angle, and most materials are weaker in shear than in
pure compression.
That's probably mostly useful for structural mechanics but not for
combat injury or damage studies; neither bone nor skin nor wood are
really homogenous, and they often will fail completely differently
from the above.
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