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Re: (TFT) ST Aid Questions
The ripping-tree-out-of-ground bit was a bit of poetic license. A maul, not
so much. One turn to cast aid, if IQ is a few points over 9, (I don't have
the rules in front of me, and have not committed them to memory) then he/she
can cast aid w/o gestures, so maul in hand. Two turns of swings as
super-charged fighter. Flattened proot.
On Tue, May 26, 2009 at 11:56 AM, David Michael Grouchy II <
david_michael_grouchy_ii@hotmail.com> wrote:
> > Yeah, but one hit, and that's it.
>
> >
>
>
>
> Have you ever actually played this game? One turn to cast aid. One turn
> to make an insane dice roll to ready a tree out of the ground. And on the
> third turn, you know when they would actually get a chance to attack
> instead
> of cast or ready, then the spell wears off. Aid has a duration of two
> turns.
> So on the turn he would attack, they no longer have the strength to use it.
> I
> could beat a wizard trying this with a prootwaddle.
>
>
>
> David Michael Grouchy II
>
>
>
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