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Re: (TFT) 3d6

I think your absolutely right, and this is one of the reasons I really like

I have a level 52 human, a basic pole weapon user, ST 18, DX 18, IQ 16, who
is still in leather, its enchanted leather but still just leather.  Why,
because the DX hit from even chain is too much.  He could afford plate, he's
spent enough on magic items to buy several sets of fine plate, cost is not
the issue remaining effective is.  Because of his ST he is able to wear
leather without penalty to DX or MA.  The same can't be said of plate.
Another reason he is that he often uses the boomerang, which makes having a
high DX valuable.

It took five years of weekend play to reach 52 attributes, and he still has
not been able to afford a horse, not that he has the talent for it anyway.


On Wed, Jul 1, 2009 at 9:31 AM, Sgt Hulka <hulkasgt@yahoo.com> wrote:

> Other people have said it but 3d6 to hit is one of my favorite things aobut
> TFT, and it relates to how armor is treated.
> In D&D, as soon as a character can afford the best plate mail (second
> level, usually), that character immediately buys and wears it. Pretty much
> every second level fighter out there is wearing plate. In D&D, if you can
> afford it (and by the time they have a retinue everyone can), you load up
> your men-at-arms and even your peasant militia in plate armor.
> In TFT, you'd be a fool to dress your peasant militia in even chain armor.
> The drop from an 11 or less to hit to an 8 or less to his is extreme. Add to
> that the fact that your peasants act last in the action round, and they're
> much more efficient and battle-worthy wearing no armor at all. Basically,
> everyone in TFT equips themselves to hover around that 10-12 DX range (with
> some special exceptions, like guys who want to make sure they go first in
> the round, or guys whose only real purpose is to stand in the front row and
> block opponents).
> The (perhaps unintended) result is that characters and npc's in TFT are
> much more appropriately armed and armored than in any other dark
> ages/medieval game I've played. Peasants wear nothing. Mercenaries wear
> quilted or leather. Veterans wear chain. Elite knights wear plate. And
> player characters are built in a variety of ways...a Conan-type might
> concentrate on Strength and not wear armor despite having a lot of
> experience. A knightly type might pump up his dex and start with chain
> armor, starting with a mace and slowly working his way up to plate and
> bastard sword.
> Bottom line: you see someone ride up to you in plate armor and in TFT you
> know you're facing a badass. In any other game it could just be some rich
> punk.
> Is that realistic? Some would argue no...of course peasants would wear
> plate armor if they could afford it. But I'd argue yes. Peasants could NEVER
> afford plate armor. Historically, in an age when warriors were responsible
> for their own arms and armor (post Imperial rome, pre nation state), only
> the hardened veterans or elite members of a warrior culture (knights) were
> armored. In TFT, only the hardened veterans or the elite members of a
> warrior culture are armored. In every other game, everyone's armored. In
> role-playing games this is because you can't keep money out of the players'
> hands. In miniatures games, that's because the cost-to-benefit ratio of
> armor is too low. In TFT it's just right.
> --- On Tue, 6/30/09, Gavin@TheFantasyQuest.com <Gavin@TheFantasyQuest.com>
> wrote:
> > From: Gavin@TheFantasyQuest.com <Gavin@TheFantasyQuest.com>
> > Give me an example of how the bell curve
> > actually applies to melee combat.  And don't tell me
> > "it's better!" unless you can explain to me how and why.
> =====
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