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Re: (TFT) RE: Heat and temperature
----- Original Message -----
From: "Mark Tapley"
At 16:26 -0400 5/8/10, George wrote:
I kind of wish that it was explained to me this way a quarter of a century
ago, when I was struggling with thermo & physics.
Thanks! Hope it helps. As the erudite Miss Tapley is likely still
reading and has a Physics SAT coming up, I figured I'd just try to
sneak in a little educational material...
YES SIR!
Anytime you feel like dropping some knowledge on the list is a'okay with me
at least.
If RPG's have missed anything, they seem to have missed the possabilities
for educational opertunities.
(not altogether true... I understand there are now some RPG-like activities
for the educational
setting)http://www.lesd.k12.or.us/CSD/ushistory/teacher_materials/Lockhart/
I don't think the "focus" should be on education... it's a game afterall,
and other aspects like the socilization involved in RPG's can be important
these days too, but getting precocious munchkins together face-to-face AND
teaching them a little something along their interests along the way
certianly ought not ta hurt?
I'm becoming pretty confident that if I keep my units straight, and colapse
the details down to a rough aproximation of TFT (impossable to match TFT
compleatly because of a few "holes" in the design) that I can connect the
flavor of a TFT "adventure" to common refrence material.
This bloody i-touch has all my TFT rules (plain text TFT wasn't a waste and
Lord Inar's Table of Contents makes finding what I need MUCH easier) and I
suspect that an i-pad will eliminate many of my maps from my "Wizards
Chest", i.e. the stuff I carry with me to GM somewhere away from my Wizards
Lab/house... I have the backyard staked out in hexes (the origional Melee
battlemap) much less the whole of the half-finished attic floor painted in
square hexes.
But my Wizards Chest is shrinking rapidly... I can now lug a whole lotta
"props" that I'd have never dreamed of years ago.
...
The square hex is VERY visual.
I can tie it to what I call "top of the model" aspects, like many (IMHO)
undersung efforts at visually pleasing counters, terain maps, models, and
other niffty little counters and whatnot that can't help but draw you into
the gameworld a bit deeper imaginativally speaking that we have available on
this list (and web-ring, etc.).
I can tie it into refrence material... spit me an area in sq ft and I'll
count squares on the graph and etc.
I think this is very important.
How do I know if I'm stronger or weaker in your gameworld if we don't have
an objective measure of what 1pt of ST measures EXACTALLY (game exactally;
argueing can be half the fun)?
I'm thinking Nigel's famious quote... "but these's go up to eleven."
Working on the rules of a game is the "underside" aspect perhaps.
A square hex makes counting "very general physical data pretty simple.
How did the 'top-model' guys 'draw' it?
It's visually countable.
The "units" used to 'count' physical data (like square feet for area) are
generally tied to as many common refrence units as I can think of.
Dropping the whole TFT 13" square (the general in 1 square = 1 sq ft) down a
level of "drawing" a 1" hex that REPRESENTS ~1.3m across from side to side I
end up with 16 squares, each group of 4 representing a length of about 13"
making each square at this scale about 3.25" across.
At this scale these measurments are what I call "body relative".
If it fits in Joe Averages palm (Joe defined by ME) then it fits in a three
and a quarter inch square... in area.
ughhhh you ask about height... I'll adress that in a seprate post.
...
A gamemasterless game is actually WAY doable... it's just convincing your
players it's so.
Most of 'em wanna try their hand at power... the more realistic you make 'em
feed the source of power, i.e. population (unless they intend to embody
ultimate power... the dark lord's quest) the more you bind what they can
unleash.
Make them play their kids (ah la Pendragon... also manage estates) and all
of a sudden what's left might be of concern...
...
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