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Re: (TFT) TFT Industrial Revolution
Under certain circumstances, firearms are more capable than bows. Part
of those circumstances involve ready access to ammunition.
Bows are more capable, overall, than firearms when the industrial base
is low. All you really need to make a bow is a knife, and the right
types of plants in the area. This will allow you to make a crude bow
effective enough to bring down a small mammal and a bird or two. Now
you've made a technological leap to gut strings and feathered arrows.
Even better if you have some flax-like plants around for strings. Under
such circumstances, nearly everyone can have a bow.
Forearms are more capable, overall, than bows when the industrial base
is high. Guns can be manufactured en mass, as well as ammunition.
Because, after all, a gun without bullets isn't even that good a club.
But under such circumstances, nearly everyone can have a gun.
But as soon as everyone can have a gun, nearly everyone forgets how to
make bows.
The same applies to magic. The sorts of things that are more capable
when the base of magic is low is very differentr than when the base is
high. I think that we tend to industrializew magic because we are
products of the industrial revolution, and so we naturally try to bring
economies of scale to any endeavor.
I recall an old Shadowrun discussion that pretty much proved that their
character generation system was crap, especially for charactersa who
were former corporate employees. They wouldn't have been taought a
large number of skills, but been insanely proficient in eactly the one
skill they were paid for, since the training came from the corporation.
This sort of thing in the milieu can have a very large effect on a campaign.
In my campaign, magic has been extremely industrialized, but the
industrialization has been kept out of the public eye. It's hard for
someone between 20 and 80 to outwit a cabal of people who have been
alive for centuries (potion of youth anyone?). It's a shame no once
ever actually figured out that there was more to the Thorsz than met
the eye. I really wanted the players to try to fgure out how to take on
the magical-industrial complex. It certainly could have been done, but
probably more through politics and the masses instead of a strong sword
arm. One lesson I really wanted the players to learn was that temporal
power is a much bigger multiplier than personal power. Your 20 DX
doesn't matter when the other guy can send a hundred guys after you, or
a single good lawyer.
Anyway...
So in order to balance forearms and bows, regular TFT seems to take the
stance that the industrial base is low enough that the power of a
firearm is offset by its unreliability, high cost, and rarity of skill
and weapon, while the bows weakness is offset by its reliability, low
cost, and availability of weapon and cost.
If you want to see a time and place where archery and gunnery were
approximately equal, look to the mid Sengoku in Japan. You had untis of
archers, but also units of matchlock-bearing troops. The balance was
that the gunners could get minimal training quickly, but the volley was
required to get effect. The archers took more training, but each man
was more effective.
Neil Gilmore
raito@raito.com
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