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Re: (TFT) Jobs, Talents, and Buildings
Yea. I see it as two main ways to GM a setting:
1) Figuring it all out in extreme detail on one end.
2) Figuring out only what needs to be known at the moment.
And then lots in between. I've tried a lot of different types.... extreme
detail works for me if the setting is made by someone else/based on someone
elses (I did sorta retelling of LotR awhile back that was like that, with much
extreme detail), while I hate non-settings. I tend to take the route I call
the "Player-Influenced Way," where i give certain aspects (big details, minor
details I find important) and then let the players fill in the blanks with
their imaginations.... I kinda like the way this gives the game a mythic feel,
in that there are stories to be told but certain details can be adapted by
each player to fit his rule of cool. On the other hand, sometimes I go a kinda
minimalist route, with extreme detail on more MINOR things, as opposed to
larger scale things, which are kept kinda unmentioned most of the time. I feel
this is most realistic, as most people are concerned with the things in their
immediate lives and know a lot about the local people, towns, and if they can
read, can gather detailed info from journals (I make heavy use of scraps of
paper characters can find about the setting), while the larger scale stuff is
kept down to a level that is easy to handle and is really all that is
necessary. It also allows me to kinda use the above idea to fill in the more
epic blanks (and when the characters become kings THEN i can deal with which
kingdom uses what armor).
----- Original Message -----
From: "Jay Carlisle" <Jay_Carlisle@charter.net>
To: tft@brainiac.com
Sent: Friday, August 6, 2010 10:25:47 PM
Subject: (TFT) Jobs, Talents, and Buildings
----- Original Message -----
> Personally, I'm glad for my sanity and time (given other restraints) that
> I don't give all this thought to my games. But hats off to you.
Hee hee hee...
Thanks.
When I figured out that the Dark Lord (a kind of ultimate villan ahla Randal
Flagg and etc.) is planning to escape my game Universe and break into the
actual Universe in which I exist so as to kill me and take over my campaign
notes, thereby gaining full control over his Universe of origin, I figured
I'd best get busy.
One thing's for sure, if Gay Deciver ever pops into my game-Universe then
the Carter/Burrows ought to have a space vaguely like an alternate Universe
to explore.
I figure most game-Universes kindda look like no-cliping a Quake level once
you get past the "edges".
I start digging...
Anyhoo, here's something from this afternoon.
Bit by bit,
Putting it together...
Piece by Piece-
Only way to make a work of art.
Every moment makes a contribution,
Every little detail plays a part.
Having just a vision's no solution,
Everything depends on execution:
Putting it together-
That's what counts!
Harriet
The Board of the Foundation is meeting next week...
George
Ounce by ounce,
Putting it together...
Harriet
You'll come to lunch.
George
Small amounts,
Adding up to make a work of art.
First of all you need a good foundation,
Otherwise it's risky from the start.
Takes a little cocktail conversation,
But without the proper preparation,
Having just a vision's no solution,
Everything depends on execution.
The art of making art
Is putting it together
Bit by bit...
Redmond
We haven't met. Charles Redmond, County Museum of Texas. Wanted you to know
we're in the process of giving out some sizable commissions-I hope you don't
mind my bringing up business during a social occasion...
George
Link by link,
Making the connections...
Drink by drink
Fixing and perfecting the design.
Adding just a dab of politician
Lining up the funds but in addition
Lining up a prominent commission,
Otherwise your perfect composition
Isn't going to get much exhibition.
Art isn't easy.
Every minor detail
Is a major decision,
Have to keep things in scale,
Have to hold to your vision-
Every time I start to feel defensive,
I remember lasers are expensive.
What's a little cocktail conversation
If it gets the funds for your foundation,
Leading to a prominent commission,
And an exhibition in addition?
All
Art isn't easy-
Alex and Betty
Trying to make connections-
All
Who understands it-?
Harriet and Billy
Difficult to evaluate-
All
Art isn't easy-
Greenburg and Redmond
Trying to form collections-
All
Always in transit-
Naomi
And then when you have to collaborate!
All
Art isn't easy,
Any way you look at it...
Randolph
George, hello. Lee Randolph. I handle the public relations for the museum.
There's a lot of opportunity for some nice press here...
George
Dot by dot,
Building up the image.
Shot by shot,
Keeping at a distance doesn't pay.
Still, if you remember your objective,
Not give all your privacy away,
A little bit of hype can be effective,
Long as you can keep it in perspective.
After all, without some recognition
No one's going to give you a commission.
Art isn't easy.
Overnight you're a trend,
You're the right combination-
Then the trend's at an end,
You're suddenly last year's sensation.
If you feel a sense of coalition,
Then you never really stand alone.
If you want your work to reach fruition,
What you need's a link with your tradition,
And of course a prominent commission,
Plus a little formal recognition,
So that you can go on exhibit-
So that your WORK can go on exhibition.
80,000 characters Jay...
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