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Re: (TFT) Pirates!
- To: tft@brainiac.com
- Subject: Re: (TFT) Pirates!
- From: Matthew Skipper <tywyll@yahoo.com>
- Date: Sat, 30 Oct 2010 02:35:52 +0100 (BST)
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50 Fathoms for Savage Worlds has a great set up for a naval based campaign.
While the system won't work, per se, and you may or may not want to use the
setting, it does have a nicely set up basic naval economy, times and distances
between various ports, value for goods, and even a campaign.
Personally, if I were going to run a naval game, it would probably be my first
port of call... so to speak. ;)
Matthew
--- On Sat, 30/10/10, PvK <pvk@oz.net> wrote:
From: PvK <pvk@oz.net>
Subject: Re: (TFT) Pirates!
To: tft@brainiac.com
Date: Saturday, 30 October, 2010, 2:06
In my TFT campaign, I used Metagaming's galley combat microgame Ramspeed, as
well as Avalon Hill's naval wargame Wooden Ships & Iron Men (though few ships
in my game had any cannon, the sailing movement rules are pretty good), with a
few tweaks and adjustments to make them work together. Note that in coastal
waters, usually a rowed galley will be faster in the short haul, than a ship
under sail only.
--- Jay_Carlisle@charter.net wrote:
...
Also, an open ended game will need rules for sailing.
I suggest modified Car Wars.
...
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