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Re: (TFT) High Level Play
- To: tft@brainiac.com
- Subject: Re: (TFT) High Level Play
- From: Matthew Skipper <tywyll@yahoo.com>
- Date: Sun, 31 Oct 2010 13:52:14 +0000 (GMT)
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Hey Rick,
That sounds awesome! Do you have that stuff in a sharable format anywhere?
It sounds like it would be a great addition to a TFT campaign and I'd be
really curious to see the higher level Talents.
Cheers,Matthew
--- On Sun, 31/10/10, Rick Smith <rsmith@lightspeed.ca> wrote:
From: Rick Smith <rsmith@lightspeed.ca>
Subject: Re: (TFT) High Level Play
To: tft@brainiac.com
Date: Sunday, 31 October, 2010, 14:21
I've long played high level campaigns.
I've added rules for contested rolls, e.g. X:X+1vsDX
many more high level talents and spells, and have
not hesitated to throw -16 adj DX modifiers at people
if I think it is needed.
I've also generally made it harder to get armor
than it is to ramp up damage.
It takes some work to run TFT at 50+ attributes but
it certainly can be done.
Rick
On Sun, 2010-31-10 at 13:15 +0000, Matthew Skipper wrote:
> Has anyone run 'high level' TFT campaigns? You know characters in the 45
to
> 60 point ranges? I'm just curious how the system faired at that point (I
> imagine it brakes pretty severely, but I have no direct experience).
> If so, any stories to share about what happened and how the game handled?
> Cheers,Matthew
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