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Re: (TFT) House Rules?
- To: tft@brainiac.com
- Subject: Re: (TFT) House Rules?
- From: Matthew Skipper <tywyll@yahoo.com>
- Date: Mon, 1 Nov 2010 08:43:50 +0000 (GMT)
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It allows more divergence because the character types behave differently. A priest is a priest per the current tules, and their behavior is based on fantasy 'Chrisrian ideology' more or less (i.e. Prayers create intangible benefits, reliance on faith, etc).
If you want a world where priest perform miracles and those miracles are directly tied to the gods (so a war priest and a storm priest do different things), then you have to jiggle the system somewhere. Further by creating those concepts and tying their benefits to mechanics you create more divergent characters because they are quantifiably different.
On Mon, 01 Nov 2010 01:07 GMT raito@raito.com wrote:
>See, I'm against using that kind of system for TFT.
>If a priestly character wants spells, let him buy spells.
>I'm afraid I just don't see where your sort of suggestion allows for more divergence. Allowing more choice allows more divergence. One of the hallmarks of TFT for me is that characters can be built in many, many different ways.
>D&D is fine, but there a fighter is a fighter is a fighter (and more recent versions of the game try mostly unsuccessfully to change this).
>In TFT, there's no generic character.
>Neil Gilmore
>raito@raito.com
>
>Quoting Matthew Skipper <tywyll@yahoo.com>:
>> Hey,
>> Thanks for sharing!
>> I definitely agree that 'Fencing' should just be 'Weapon Mastery'. Interesting take on Priests. I'm interested in more 'High Fantasy' priests
>> myself. I'm thinking I might just make a 'Talent Tree' which would allow
>> people to learn a select number of associated spells that are related to the
>> God(s) with a Priest and High Priest Talent broadening the selection (kind of
>> the Gurps Magic suggestion). I'm also thinking of broadening the attributes (something I know many, many
>> people have done....). I think splitting them in Half equates fairly well and
>> allows for a bit more divergence in character builds especially at higher
>> level.
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