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Re: (TFT) House Rules?



We're obviously on oppposite sides of this. I like flavorless magic, because a character built with a flavorless system can have any flavor. At the other end of the spectrum is something like Runequest (at least, the original) where everything had so much flavor there was really only a single world where campaigns could exist. And I still disagree that that having either restrictions or bonuses on skills and spells makes it somehow that more different sorts of characters can be built. If you have restrictions, it restricts what can be built. If you have bonuses, it restricts what will be built.
Neil Gilmore
raito@raito.com

Quoting Matthew Skipper <tywyll@yahoo.com>:
That sounds like a pretty cool idea!  I've never been that fond of magic that
is completely devoid of flavor, which I feel overly generalist magic typically is (magic can do EVERYTHING!!!). It also allows for different character types
and builds.  Have you seen the TFT-JME yahoo group's spell groups breakdown?
There are some interesting ideas in there I think. I might see about trying something along what you are proposing. Though I agree that determining the 'balance' mechanic is where the difficulty lies. You might want to consider having some generic spells (detect magic) that all the elements can use. Matthew

--- On Mon, 1/11/10, Margaret Tapley <barnswallow@sbcglobal.net> wrote:

From: Margaret Tapley <barnswallow@sbcglobal.net>
Subject: Re: (TFT) House Rules?
To: tft@brainiac.com
Date: Monday, 1 November, 2010, 20:59

I've been thinking about doing something similar, but with magic and based on
the four classical elements. The idea is that a wizard character can decide to specialize in one particular element. Then, spells related to that element are
easier either to learn or to use, and he also gets to learn spells unique to
that element. So a wizard specializing in Fire might be able to cast the Fire
spell at no ST cost, or learn it at IQ 8 instead of 9, or get a DX bonus when
casting it, or some combination of those (Right now I'm in favor of the DX
bonus idea, but something else might occur to me later...). Ty's site had some ideas for elemental spells, which I'll probably use.
The system would, obviously, have to be balanced, which means that a
specialist would have more trouble casting spells outside their specialty than a non-specialized wizard would have with those same spells. Hmm...
On Nov 1, 2010, at 8:15 AM, Matthew Skipper wrote:

> But they are written with the 'feel' of Medieval Christianity and praying
for
> miracles whose effects are minor and typically invisible rather than the
idea
> of a high fantasy world (or even a mythological one, say like Glorantha)
> wherein the gods grant powers to their followers. >
> As to making miracles a rule, its pretty simple, you base them off spells,
but
> you tailor the list to the gods in question.  A Fire/Sun god should provide
> different abilities from a Storm or Healing God.  You just need to create a
> spell/miracle list to fit the god and decide how to handle the talent that
> gives access to such abilities. >
> --- On Mon, 1/11/10, raito@raito.com <raito@raito.com> wrote:
>
> From: raito@raito.com <raito@raito.com>
> Subject: Re: (TFT) House Rules?
> To: tft@brainiac.com
> Date: Monday, 1 November, 2010, 12:40
>
> I disagree. The Talents, as written, are pretty vague. > And I don't think that there's any good way to make miracles a rule. > Neil Gilmore
> raito@raito.com
>
> Quoting Matthew Skipper <tywyll@yahoo.com>:
>> It allows more divergence because the character types behave differently. A
>> priest is a priest per the current tules, and their behavior is based on
> fantasy
>> 'Chrisrian ideology' more or less (i.e. Prayers create intangible
benefits,
>> reliance on faith, etc). If you want a world where priest perform miracles
> and those miracles are
>> directly tied to the gods (so a war priest and a storm priest do different
>> things), then you have to jiggle the system somewhere. Further by creating
> those
>> concepts and tying their benefits to mechanics you create more divergent
>> characters because they are quantifiably different. > ===== > Post to the entire list by writing to tft@brainiac.com. > Unsubscribe by mailing to majordomo@brainiac.com with the message body
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