--- On Mon, 1/11/10, Margaret Tapley <barnswallow@sbcglobal.net>
wrote:
From: Margaret Tapley <barnswallow@sbcglobal.net>
Subject: Re: (TFT) House Rules?
To: tft@brainiac.com
Date: Monday, 1 November, 2010, 20:59
I've been thinking about doing something similar, but with magic and
based on
the four classical elements. The idea is that a wizard character can
decide to
specialize in one particular element. Then, spells related to that
element are
easier either to learn or to use, and he also gets to learn spells
unique to
that element. So a wizard specializing in Fire might be able to cast
the Fire
spell at no ST cost, or learn it at IQ 8 instead of 9, or get a DX
bonus when
casting it, or some combination of those (Right now I'm in favor of
the DX
bonus idea, but something else might occur to me later...). Ty's
site had some
ideas for elemental spells, which I'll probably use.
The system would, obviously, have to be balanced, which means that a
specialist would have more trouble casting spells outside their
specialty than
a non-specialized wizard would have with those same spells. Hmm...
On Nov 1, 2010, at 8:15 AM, Matthew Skipper wrote:
But they are written with the 'feel' of Medieval Christianity and
praying
for
miracles whose effects are minor and typically invisible rather
than the
idea
of a high fantasy world (or even a mythological one, say like
Glorantha)
wherein the gods grant powers to their followers.
As to making miracles a rule, its pretty simple, you base them off
spells,
but
you tailor the list to the gods in question. A Fire/Sun god should
provide
different abilities from a Storm or Healing God. You just need to
create a
spell/miracle list to fit the god and decide how to handle the
talent that
gives access to such abilities.
--- On Mon, 1/11/10, raito@raito.com <raito@raito.com> wrote:
From: raito@raito.com <raito@raito.com>
Subject: Re: (TFT) House Rules?
To: tft@brainiac.com
Date: Monday, 1 November, 2010, 12:40
I disagree. The Talents, as written, are pretty vague.
And I don't think that there's any good way to make miracles a rule.
Neil Gilmore
raito@raito.com
Quoting Matthew Skipper <tywyll@yahoo.com>:
It allows more divergence because the character types behave
differently.
A
priest is a priest per the current tules, and their behavior is
based on
fantasy
'Chrisrian ideology' more or less (i.e. Prayers create intangible
benefits,
reliance on faith, etc). If you want a world where priest perform
miracles
and those miracles are
directly tied to the gods (so a war priest and a storm priest do
different
things), then you have to jiggle the system somewhere. Further by
creating
those
concepts and tying their benefits to mechanics you create more
divergent
characters because they are quantifiably different.
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