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Re: (TFT) House Rules?



Right, and that's a good thing, but personally I'd like to have not just more spells (of one specific type) available to specialists, but relative ease of casting spells inside their specialty, compared with spells outside it.

Maybe have a series of spells with various prerequisites for each element (similar to what you mentioned), and when a character learned a certain number of spells on a particular prereq tree (i.e. related to the same element), they get +1 DX when casting those spells, or pay one less ST, or they can choose between those two options. Hmm... I like it!

Someone proposed a similar idea with weapon skills, involving "levels" that could be used to give various types of bonuses. Sort of a nice parallel to that idea, for the Muggles in your campaign.

On Nov 1, 2010, at 5:18 PM, raito@raito.com wrote:

Quoting Margaret Tapley <barnswallow@sbcglobal.net>:
The idea of being able to have multiple specialties is really cool,
allowing for more character customization, etc.. I'll have to see if I
think of a way to work it in...

The way I worked it in was that specialization was up to the character, not the system. The rules didn't say if you're a Fire wizard, you can only take these. It was closer to if you take these, then you're a Fire wizard.
Neil Gilmore
raito@raito.com
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