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Re: (TFT) High Level Play
- To: tft@brainiac.com
- Subject: Re: (TFT) High Level Play
- From: Matthew Skipper <tywyll@yahoo.com>
- Date: Tue, 2 Nov 2010 16:42:05 +0000 (GMT)
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Yeah, that sounds about right to me! Just looking at some of the Npc's in the published modules/settings kind of lends credence towards a scale like yours.
On Tue, 02 Nov 2010 13:44 GMT Joey Beutel wrote:
>Heh. I think I've had a rather different take than most people... I guess my campaigns have been more spaced out and with less XP...
>32 is around an average person, either being fairly young but in good shape because of it, or perhaps a bit older but slightly more experienced.... up to around 36 this represents skilled people, but not anything special..... fairly basic warriors, craftsmen, merchants, criminals, lower aristocrats...
>
>At around 40 you start getting into the more elite group- still quite a few people are around this level, but its the better fighters, a good archer, a good scholar, that sorta thing.
>
>At 50 you are nigh on one of the most capable people around. Very few people can match your abilities.
>60 basically just doesn't happen, and would be somewhere around where you get into superhuman territory.
>
>at least, thats my way of viewing it.
>On Nov 1, 2010, at 6:54 PM, Jay Carlisle wrote:
>
>> ----- Original Message ----- From: "PvK"
>>
>>> * At 45-50 points, the system can do ok but the element of failed rolls tends to mostly go away for the characters at that level.
>>
>> Except;
>>
>> ". Any character who
>> successfully makes any roll on four or more dice will get
>> experience points: 10 for a 4-die roll, 20 for a 5-die roll,
>> 30 for a 6-die roll, and so on. "
>>
>> As the progression is 3000 exp per stat pt @ 46 to 50 I'd expect higher level guys like this to be attempting rolls of more than 3 dice much of the time.
>> In the athletics stuff I'm doing I describe this as levels of effort.
>> A 2d check is "half-speed".
>> A 3d check is full-speed and each die thereafter repesenting a kind of full performance effort risk with well developed (i.e. high point) Figures having a larger pool of potential to cover the risk.
>> This mainly comes up in opposed checks where two well developed Figures are trying to out perform each other but passive situations like feats of strength use this too.
>>
>> I think of 32pt Figures swinging things at each other with 3d6 as being in the range of talented High School athleates type effort.
>> These guys are gonna get bigger, stronger, and more Talented over the next few years.
>> I consider a stat in the upper teens to the lower 20's college "Letterman" material and 20's approaching 30's as professional level abilities.
>> 3d6 is only sufficient. =====
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