I found this article about soldier's loads on average and I found
it quite
interesting. I think that if 20+ Str is supposed to be 'super'
then the
encumbrance should probably not increase in a linear fashion.
Because
'average' soldiers are carrying anywhere from 40+ Kilos to nearly
50 kilos on
a typical mission. While it is effecting them, if they couldn't
maintain it
with relative effectiveness (i.e. not suffer much penalty) they
would not be
viable combatants.
http://www.globalsecurity.org/military/library/report/call/call_01-15_ch11.ht
m
Matthew
--- On Thu, 4/11/10, Nathan Easton <n.m.easton@gmail.com> wrote:
From: Nathan Easton <n.m.easton@gmail.com>
Subject: Re: (TFT) High Level Play
To: tft@brainiac.com
Date: Thursday, 4 November, 2010, 22:09
I think you could use the encumbrance rules as a guideline.
Someone with,
for example, 25 strength is strong enough to haul around 50 kilos or
thereabouts before they get into much of a penalty. So, you're as
strong as
a guy who could run around with a hundred pound backpack and not be
particularly inconvenienced by it. A guy with 30 strength could
carry
around 60 kilos, so still not up over 200 pounds without being
substantially
slowed.
What that tells us is that strength ratings increase at a more
linear rate
than the exponential one you'd see for a superhero type character.
On Thu, Nov 4, 2010 at 5:03 PM, <mejobo@comcast.net> wrote:
I'd say that points (for ST, DX, and IQ) are relative...
I view it like this:
ST
1-5 small animals, very weak old people or species, children.
6-7: Very weak person, like a very old man (who isn't on his death
bed, as
above) or perhaps a 10 year old.
8: Weaker person, but not so much that they are considered
ridiculously
abnormal- most teenaged girls, an out of shape fellow, etc.
9: At this point you are more like 'average.' Still a bit on the
low end,
but you are strong enough to do most things- use a sword, a bow,
break down
a light door if necessary and given a few tries, etc.
10: You are truly about average in strength.
11: You are truly about average in strength. And I'm serious. I
think 10/11
is around average for a stat, and really this one just varies for
different
sized people, sexes, etc. But 10-11 is basically average strength.
12: A strong guy, but not like really strong. This is probably
more like
average for a soldier.
13-15: At this point you are pretty strong.... still not like
abnormally
so, and many people are like you, but you are one of the tougher
guys.
16-20: You are really, really strong. Still within human norms,
but you are
well muscled, can easily carry large weapons and lift large
amounts of
weight, and exert a large amount of force.
20+: You are in the "super strong" level..... mostly, in real
life, this
involves steroids. Could be a low level superhero even.
DX
1-7: absolute clutz. On the lower end its not even possible...
you'd need
to be nigh on brain dead for such a low DX>
8: You are not very good at hand eye coordination and such. The
regular
'kinda clutzy' dude.
9: Still not a great athlete or anything, but you aren't so bad.
Probably
this is close to average for many people who aren't in their 20s.
10: this is average for people who are younger/fairly healthy.
11: Average for slightly more athletic types, but not for great
swordsmen
and archers... more like someone who has good control of their body
naturally, but not a lot of training for applying it to much.
12-14: You are starting to be a good archer, or a good swordsmen.
Not
nearly the best, but you are capable in a fight, and can easily do
simpler
tasks like jumping a small chasm.
15-17: Really skilled, a sharpshooter or fencer.
18+: as you get really high you are truly god like in control over
your
body and such, and are accurate no matter what, but at the lower
end you
are
more like a really, really good person in real life... one of the
top
archers, fighters, etc.
IQ:
6-7: dumb.
8: Far from intelligent, but this shows more a lack of experience
and skill
than a lack of intelligence.
9: Same as above but slightly better.
10: about average intelligence/experience. You can learn the
skills needed
to do most work at this point.
11-12: Above average. More skilled labor, more experience, or just
plain
smarter.
13-16: Quite bright. Can learn most anything and quite a few
things too. At
this point its hard to get this high without a fairly good natural
intelligence, although experience is important too to get this high.
17-18: Really, really experienced, educated, and very smart
naturally.
Higher than 18: getting into the genius bits then. Unlike DX and
ST, I
think IQ can easily get up into the 30's and still be 'possible in
real
life.'
----- Original Message -----
From: "Jay Carlisle" <Jay_Carlisle@charter.net>
To: tft@brainiac.com
Sent: Thursday, November 4, 2010 12:22:22 AM
Subject: Re: (TFT) High Level Play
What does 1 point of Strength mean exactally?
If you wanna allow a Connan that's three times as strong as the
strongest
"muggle" then the only way I know what your talking about is if
the bloody
term is defined ahead of time so I know what you mean by 36 ST.
As it is 36 ST may as well equal the following characters <$TF(Q
Has anybody ever considered that if a player gets their Figure up
around
Pomfrey brothers ST then they are likely to be able to beat their
way outta
much "standard" construstion?
If I make the pesants build with wattle and daub then there will
be a
pit/pond around most of that construction.
Any of those poor wattle and daub consturction guys would be
screwed out
where "I" live as the "soil" is practically sand.
I love bouncing theory with folks but the part that makes us all
"playing
the same game" is an agreement of the terms like 'what does 1 pt
of ST
mean?'
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