----- Original Message ----- From: "Joey Beutel"
Subject: Re: (TFT) A Point of Damage
I disagree on the idea that it should take a stronger hit no matter
the adjST.
View it this way: Say i'm a fairly tough guy, but more or less close
to average= st 12.
If I get shot in the chest by an arrow, i'm going to be rather po'd.
It COULD kill me, but given that it didn't go too deep or into
anything too vital, i'll probably live (at least long enough to get
help/fight back).
I hear you.
Now, normally, I'd only die from a very deep stab from, say, a broad
sword- it would have to go straight into me, a very damaging shot
(12
points of damage) and that would pretty much just kill me outright.
But, now that i'm losing blood, a bit dizzy, slower, and already
have
a bunch of pain from that arrow, its going to take much less to
put me
over the edge. Two smaller cuts are similar to a larger cut in blood
loss, if you get my meaning.
I don't know...
Even from the bleeding thing, the bodys circulatory system is a lot
like a
tree when talking about this stuff.
Shalower cuts tend to only get "twigs" (capilaries) rather than
sticks
(veins) or branches (arteries).
On the other side of this, just because something gets internal
doesn't mean
it does mortal damage... it's just a very good indicator.
Killing a players Figure fairly can be an excersize in the whole
"grief
process" thing.
The Houdini example of the punch in the gut fits what your saying
pretty
well but there are other "toughening" exercises like the "Iron-
(insert hit
location here)" stuff that would still be in effect reguardless of
the guys
condition.
Once you've micro-fractured your bones like that I'd think they
could dig
them up after your gone and they'd still pressure test well above
average.
Is that the difference between Vet and Warrior?
In my own demented opinion I'm not concerned with the "rightness or
wrongness" of any of this.
I don't think that's what's important in this disscussion.
What I'm more concerned about is a somewhat more objective idea of
what 1
point of damage roughly means from the point of view of the
storytelling
aspects of this form of entertainment.
If I were a movie director I'd be asking the cinimatographor and
tech guys
for a lens that focuses a bit sharper at a depth thats currently
pretty
fuzzy from a picture perspective.
Can we get a telephoto perspective on this?
Bleeding is directly related to 5 second Turns.
Because of an interest in cooking I'm down with the bloody english
system in
volume measures as well and use pints of blood for units here.
This gives us an intresting syncronicity here because the average
amount of
blood in a human body is about 6 quarts which makes 12 pints.
12 ST and 12 pints 'o blood.... for some reason I think of 'sea
shanty'
lyrics...
Now knowing what I know about first aid I'd think that his implies
that 1 pt
dam could roughly equal a cup of blood loss.
This would have the Figure at risk of death at an adj ST of 0 owing
to 50%
blood loss.
Negative roll mods for 'shock' and etc. at levels of blood loss
less than
50% indicate conditions like shock.
For our 12 pt ST Figure we could be talking 4 pts damage or 2 pints
blood
risking shock.
Of course, we're also talking 5 second turns so if it's all happening
in a single turn that Figure would be bleeding at a rate of about a
pint a second, allowing time for the wound to be struck in the first
place, meaning that he'll be bleed dry in 2 more turns.
Probably best to save THAT kind of bleeding for more serious wounds
and
just call "basic" damage an involuntary loss of fST (i.e. hit
points).
Stuff that'll leave a cut or bruise but not a scar.
Just some thoughts... =====
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