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Re: (TFT) Wizard mods - out of balance?



Hmmmm..... Totally agreed, by the way, but you brought up something interesting at the end.

What do you mean by 'how to make characters less powerful?'
On Mar 18, 2011, at 10:23 AM, raito@raito.com wrote:

Or make them use ST batteries for more spellcasting power.
You want more ST for spells? No problem! Either get together a buttload of money and find someone to make it, or get your IQ up to the point where you can make them yourself and get a lab. Let's say you have a Wizard who has a 10 ST, and he's going to work an 8 hour day. We know he's going to get back 1 ST every 15 minutes, or 4 an hour. So he's going to get back 32 points in a day, plus he can cast 8 ST worth at the end of the day (he'll be resting after that), for a total of 40 points worth of spells a day. Overnight, assuming he has done no other resting, he'll get back 32 as well (if he sleeps 8 hours. So a Wizard with sufficient ST could do 64 points in an average day, every day, without any aids of any kind. How is that not enough? Especially compared to a Hero. Sure, the hero can make an attack every 5 seconds, or 12 a minute, or 720 an hour, which averages out to a lot more damage. But the Wizard can do more in a single turn with a Missle spell than a Hero can with anything. Our 10 ST friend can do 8 * (1D6-2) or an average of 12 points of damage, where a 10 ST hero can do an average of 5, 4.5, 3.5, or 5 depending on specialty (and the Pole Weapon would have to be a charge attack). And the Missle Weapon is the weakest of the lot. And the Wizard can do as much damage as that Hero with an undisbelieved Illusion for 12 turns.
I'm really not crying for the poor, underpowered Wizards.
I do find it slightly amusing that we never discuss how to make characters less powerful... If I needed characters with more power, I'd just give them more attribute points.
Neil Gilmore
raito@raito.com

Quoting Dan Tulloh <dwtulloh61@cox.net>:
I sort of prefer the Magery idea from GURPS ... let the wizard buy
levels of Magery for character points ( or experience points later ) and
then come up with some kind of a formula to come up with a figure
on how much magical power the wizard can generate.
For example, suppose we say that Magical Power = Magery X ST. Beginning figures would have a low level of Magery and thus low
levels of power at their disposal while the the old wizard might be
failing in ST but have Magery out the wazoo and would therefore
have very high levels of magical power at his disposal.
Just an idea, I haven't fleshed this out very much yet.
Dan

----- Original Message -----
From: "Margaret Tapley" <barnswallow@sbcglobal.net>
Subject: Re: (TFT) Wizard mods - out of balance?


> Another idea is to allow ways for wizards to spend less ST on a spell. > Maybe if the spell is a certain number of points below their IQ level, > it costs less, similar to the way that the farther a spell is below a > wizard's IQ level, the less he has to do physically in order to cast > it. Or, you could allow "specialization", the in-game logic being that
> if a wizard knows a lot of similar spells, he gains better
> understanding of how those spells work, allowing him to use less ST to
> cast them. This would enable the stereotypical old, frail, high-IQ
> wizard to still have access to things like summoning large dragons. ===== Post to the entire list by writing to tft@brainiac.com. Unsubscribe by mailing to majordomo@brainiac.com with the message body
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