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Re: (TFT) old school D&D Dieties vs TFT standard characters
My quibble would be that you seem to have used D&D attributes and directly converted them to TFT attributes.
Reasons why I wouldn't do this:
1) D&D attributes seem to be used for almost nothing practical in D&D - they tend to have almost zero effect on play, as far as I've seen. At most they give a modifier (maybe +1 hit point per hit die if your Stamina is above 15 or something), or more experience if you have high ST and are a Fighter (tm). In TFT, attributes are linearly effective, but not in D&D.
2) In D&D, the fighting ability is mostly based on the Level of the character, so to recreate this practical effect on to-hit rolls, I'd probably map D&D level to DX somehow.
3) In D&D, hit points are a major factor in combat, and I don't see them listed on your D&D stats. But I'd convert Hit Points to ST or (a split ST damage subscript, for weird monsters). Actually, I'd probably map Hit Points and Armor Class to a range of TFT armor and ST values that seem to be on par with comparable TFT creatures. Not that there are many TFT gods to go by. Maybe TFT demons are closest.
4) I think you left out MA.
Of course, I lack the familiarity with D&D to feel confident I would have the right numbers.
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