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Re: (TFT) Ogre 6th edition.



i have the vcr case version. some one cut the counters.
I use to have the the little plastic box version but i lost it.
I also had the little plastic bag version. also gone,
I saw an advert for a new ogre. It had piece like the put together wiz kids
pirates game and pocket star wars games.


On Fri, Apr 8, 2011 at 2:51 AM, Joe Hartley <jh@brainiac.com> wrote:

> From http://www.sjgames.com/ill/a/2011-03-12 :
> This will be the kind of hex wargame that we dreamed about 30 years ago,
> back when our heroes were SPI and Avalon Hill. HUGE double-sided map boards.
> HUGE full-color counters with HUGE type. A HUGE box to hold them in. And
> giant constructible Ogres!
>
> Itb s going to retail for $100, and it isnb t full of plastic toys. Itb s a
> classic hex wargame, and those arenb t in fashion. Hereb s why I hope you DO
> want it:
>
>    * Itb s a humongous, heavy box that will have a huge shelf presence. How
> big is it? Over twice the size of Munchkin Quest. It takes three copies of
> the original edition of Ogre to cover up the word "OGRE" on this box.
>    * Itb s got three huge mapboards with 1.5b  hexes, and big full-color
> counters. The Ogre and building counters are 3-D constructible miniatures!
>    * I donb t expect to keep this in print. Realistically, I expect to
> print it once and let people spend the next 30 years fighting over the
> remaining copies. The people who get it are going to show it off at parties
> and conventions.
>    * Itb s a pretty good game, if I say so myself. A lot of people remember
> it. (More than 25 years after its original release, Ogre won a spot in Hobby
> Games: The 100 Best.) Some of them would love to drop $100 for a beautiful
> version of the game they played 20 or 30 years ago, whether it was in high
> school, or in Germany or Kuwait or some classified spot in the middle of the
> Pacific.
>
> The box is apparently going to be 12 pounds or so.  I will so be getting
> one of these.
>
> --
> ======================================================================
>       Joe Hartley - UNIX/network Consultant - jh@brainiac.com
>  Without deviation from the norm, "progress" is not possible. - FZappa
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