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(TFT) Sports stuff
TFT Football
Relative Speeds
MA 1 ~ 0.6 mph
MA 4 ~ 2.5 mph b general walking pace
MA 5 ~ 3 mph
MA 7 ~ 4 mph
MA 10 ~ 6 mph
MA 12 ~ 7 mph
MA 15 ~ 9 mph
MA 17 ~ 10 mph b 360 deg rotation
MA 20 ~ 12 mph
MA 24 ~ 14.5 mph
MA 25 ~ 15 mph b 550 deg rotation
MA 27 ~ 16 mph b 5 second 40 yard dash
MA 30 ~ 18 mph
MA 31 ~ 18.5 mph b 4.5 second 40 yard dash (a benchmark for good speed in
NFL draft workouts)
MA 32 ~ 19 mph b 4.35 second 40 yard dash
MA 33 ~ 20 mph
MA 34 ~ 20.5 mph b 4 second 40 yard dash (faster than even rumored in NFL)
MA 35 ~ 21 mph
MA 36 ~ 21.5 mph
MA 39 ~ 23.5 mph b average speed for world record 9.58 second 100m
MA 40 ~ 24 mph
MA 45 ~ 27 mph b about top speed for world record 9.58 second 100m
MA 50 ~ 30 mph b 1100 deg rotation
MA 54 ~ 32.5 mph b around speed skating records
MA 55 ~ 33 mph
MA 60 ~ 36 mph
MA 65 ~ 39 mph
MA 70 ~ 42 mph
MA 75 ~ 45 mph b 1650 deg rotation
MA 80 ~ 48 mph
MA 83 ~ 50 mph
MA 85 ~ 51 mph
MA 90 ~ 54 mph
MA 95 ~ 57 mph
MA 100 ~ 60 mph b 2200 deg rotation (roughly average forward pass velocity
in NFL)
MA 105 ~ 63 mph
MA 108 ~ 65 mph b (best velocity from Sports Science look at top QB
prospects, given as among NFL elite, effective top speed for a cheetah)
MA 110 ~ 66 mph
MA 116 ~ 70 mph b (roughly top forward pass velocity in NFL)
MA 120 ~ 72 mph
MA 125 ~ 75 mph b 2750 deg rotation
MA 130 ~ 78 mph
MA 140 ~ 84 mph
MA 150 ~ 90 mph b 3300 deg rotation (average Major League Baseball pitch
speed)
MA 160 ~ 96 mph
MA 167 ~ 100 mph b 3660 deg rotation
MA 170 ~ 102 mph
MA 175 ~ 105 mph b 3850 deg rotation (fastest pitch recorded in Major League
Baseball game)
MA 200 ~ 120 mph b near the limits of air resistance at 1 atmosphere, see
http://hypertextbook.com/facts/JianHuang.shtml for fuller treatment of that
pickle.
Notes
0.681 mph = 1 fps
0.5836 mph = 0.84 fps = MA 1
1.46 fps = 1 mph
MA 0.7 = 1 yard = 3 squares
7 hexes = 10 yards
1 point ST = 5.5 pounds @ 1 foot per second
A football weighs about a pound.
An arm rotational velocity above 2200 degrees per second produces a ball
velocity of 60+ mph with rotational velocities of about half that producing
roughly half the ball velocity.
ST in pounds * 10 = rotational velocity
Throwing Talent doubles rotational velocity
ST in pounds / 3.66 = ball velocity in mph
ST in pounds / 2.2 = ball MA
65 mph ~ 95 fps for 1 lb football.
1 lb @ 95 fps = 5.5 lbs @ 17.27 fps, i.e. ST 17.27 minimum (a result of 5 on
a 3d6 check) to get a 65 mph thrown velocity.
Multiplying the velocity by 1.66 gives velocities over 100 mph which is
where the commentary from Monday Night Football came from concerning Farvebs
ball velocity of over 60 mph roughly equating to throwing a baseball over
100 mph as a baseball weighs one third of a football.
Itbs
bBrett Favre- throws at a clocked 63 mph (equivalent to an MLB 102 mph fast
ball)b
Not
bFarve throws a football over 100mph. He broke every finger in both of
Freemanbs hands more than once.b
DX = 5 seconds / Figure DX
1 point DX = 5 seconds reaction time
Reaction time is the period needed to perform the motions of an Action.
In accuracy and perception drills on the Sports Science look as QB prospects
the best performer completed their throwing motion in ~0.375 of a second
suggesting a minimum DX of 14 for that QB.
IQ = 2.5 seconds / Figure IQ
1 point IQ = 2.5 seconds perception time
Perception time is the duration required for a Figure to see, evaluate, and
choose an Action.
In the Sports Science drills the best perception time recorded was ~0.267 of
a second suggesting a minimum IQ of 10 for that QB.
Reaction time + perception time = action time
In the Sports Science accuracy and perception drills the best performer was
able to identify and successfully hit a target from a total of three
possible moving targets across a fairly large area within ~0.642 of a
second.
The dimensions of the bfieldb were smaller than an actual ballfield but the
26 inch in diameter targets themselves were reported to be about 5 times
smaller than the target presented by a 6 foot tall receiver.
In another perception test involving motion lights the average performance
was ~0.67 of a second action time with an additional 0.11 of a second added
when the performer was distracted by having to answer general knowledge
questions while performing the test bringing the action time up to ~0.78 of
a second total.
Action time + ST in pounds = Action force
Puts some oomph in the chosen Action.
Action time + DX as measure of Figure nimbleness = Action finesse
Performs the chosen Action adroitly.
Action time + IQ as measure of Figure intelligence = Action flash
Seebs the right Action to choose (or not) quickly.
The dice
Coin b 2 possible results b no average b 50% per pip average
1d6 b 6 possible results b 3.5 average b 16.6% ppa
2d6 b 11 possible results b 7 average b 9.09% ppa
3d6 b 16 possible results b 10.5 average b 6.25% ppa
4d6 b 21 pr b 14 avg b 4.76% ppa
5d6 b 26 pr b 17.5 avg b 3.85% ppa
10d6 b 51 pr b 35 avg b 1.96% ppa
15d6 b 76 pr b 52.5 avg b 1.31% ppa
20d6 b 101 pr b 70 avg b 0.99% ppa
30d6 b 151 pr b 105 avg b 0.66% ppa
+/- 3.5 to a die roll roughly equates to adding or subtracting a full dice
from the roll
Many dice can be a very refined coinb&
From scrimmage there are 7 TFT Melee hexes to be covered (n/s) to gain a
First Down.
Each hex can roughly be counted as a yard and a half from side to side with
a full 7 hexes gaining a first by about a foot and a half.
A mega-hex 7 TFT Melee hexes in diameter is 49 TFT Melee hexes in area drawn
with only hexes and half-hexes on a square-hex grid.
Ball velocities for btouchb passes and broll outsb typically come in at
about half the velocity of a full speed pass.
Maximum distance seems to relate loosely to maximum velocity in a 1 yard per
1 mph ratio i.e a 70 mph velocity throw roughly equals a 70 yard throw.
So a QB with a 65 mph ball velocity who can deliver the ball accurately
within 2/3rds of a second should have ST 18, DX 14, IQ 10 at minimum, or a
42 pt Figure (lvl 10?).
Minimum means that this Figure would need to be rolling 5bs to get a maximum
effect on 3d6.
For a Figure to reliably perform rolls at this level it would need
considerably more points.
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