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Re: (TFT) Sports stuff
----- Original Message -----
From: "PvK"
Subject: Re: (TFT) Sports stuff
In game terms, this looks like standing around doing nothing, since the
players are taking even more time than the characters, and having made
their decisions during all that real-world time, they may see no in-game
reason why their character shouldn't be able to act like a hyperactive
Hollywood or kung fu movie character in the middle of a frenetic flurry,
all the time.
Hi Peter.
I here you Sir and agree with your points.
My attempts at describing "athletics" in TFT terms isn't ment to replace
something that isn't broken.
I'm more intrested in those hyperactive Hollywood type characters you
mention.
Over the past several years the bulk of my players have little to no
experience with RPG's and a few had real "nerds!" preconceptions about the
whole enterprise.
These folks tend to expect that Hollywood type experence and the idea of a
full 5 seconds transpiring per turn is difacult to get across fully.
So there's that.
Also, there are times when dividing the "Action" down to fractions of a
second is a very good "device" for dramatic play.
Over exploiting a dramatic device is obviously a bad thing but not having
the option to exploit the device at all is also an issue.
Running (2) does not a Olympic sprinter make...
also recall it was swords, then soccery, THEN Talents...
Overall I think fST limits what can be attempted in a "turn" pretty well if
it's better defined but again it's just "house" rules if I can't show any
advantage for the rest of y'all to use my ideas...
IMO, players don't want to be "average"...
There is no "tension" w/o challange ergo above average Figures need above
average challenges...
If a GM dosen't have some kind of harness on that concept then he'll need a
new "Monster Manual" every so often...
Stats w/o substance rings hollow quickly in my experiance...
Then again, who am I?
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