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Re: (TFT) chances of doing very little damage
On Tue, Aug 2, 2011 at 22:29, PvK <pvk@oz.net> wrote:
> but other times it would just sort of bonk the wood and bounce off, and it
> seemed to have a lot to do with the angle of attack, and require a fairly
> high level of precision to reliably do the expected damage and not "dud
> out".
Wouldn't that just be modeled by a roll that's above your DX (or 16+)?
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