Long term play?Well... The first place to look is in ITL, specifically the Jobs stuff. PCs can get jobs to get money, or spend time while syncing with other characters, or do something useful while waiting around. More Talents/Spells mean more money. Jobs that offer quicker advancement in terms of attribute points are also more dangerous and more likely to get the character killed. Second place is also in ITL in the affects of aging. PCs start losing attribute points after a certain age, and the loss accelerates. How well does this work? That's the question, isn't it? One of the problems with TFT is that it really doesn't scale well to PCs with mega-attributes. A human with a zillion DX still has an effective DX of 15, though he can stand a lot of adjustments. Weapon damage doesn't scale well -- a PC with hundreds of ST is better off using a club. IQ is all well and good, but are you actually going to USE all those Talents?
Here's an analysis of characters living off the Jobs table: http://tft.brainiac.com/archive/1103/msg00057.htmlOne other point about Jobs vs. adventuring is that, if the character's concern is living the longest, which in TFT terms means having as many attribute points as possible, retiring from adventuring to get a job is the best way after a certain number of attribute points, because the number of XP required goes up so much.
Neil Gilmore raito@raito.com Quoting K Peterson <krpeterson1@yahoo.com>:
Thanks for the welcome! I have some questions about how specific parts of TFT work for long-term/campaign play... but I figured it might be a goodidea to dig through your mailing list archives first. Just so I don't bring up topics that have already been discussed to death.K Peterson From: Jay Carlisle <maou.tsaou@gmail.com> To: "tft@brainiac.com" <tft@brainiac.com> Sent: Tuesday, September 6, 2011 7:17 PM Subject: (TFT) Newb Love to hear from ya Mr. P! It's a system that has much to offer the "speculative" gamerIMHO.It never really reached fruition I think and is therefore ripe for speculation within a simple and nifty little base-system that's as easy tounderstand as "craps". When playres know what the risks are on the throw thedramatic tension incresses in a GM controled way IMO/ ===== Post to the entirelist by writing to tft@brainiac.com. Unsubscribe by mailing tomajordomo@brainiac.com with the message body "unsubscribe tft" =====Post to the entire list by writing to tft@brainiac.com. Unsubscribe by mailing to majordomo@brainiac.com with the message body"unsubscribe tft"
===== Post to the entire list by writing to tft@brainiac.com. Unsubscribe by mailing to majordomo@brainiac.com with the message body "unsubscribe tft"