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Re: (TFT) Jobs table
- To: "tft@brainiac.com" <tft@brainiac.com>
- Subject: Re: (TFT) Jobs table
- From: K Peterson <krpeterson1@yahoo.com>
- Date: Thu, 15 Sep 2011 10:39:42 -0700 (PDT)
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- In-reply-to: <4E702BF2.1090907@comcast.net>
- References: <201109131854.p8DIsTR9029933@zappa.brainiac.com> <4E702BF2.1090907@comcast.net>
- Reply-to: tft@brainiac.com
- Sender: tft-admin@brainiac.com
Sure, I understand.
I was pushing those questions in David O. Miller's
direction some, since he was pretty outspoken about his style of TFT play.
And, since he discards quite a bit of material from In the Labyrinth in play.
K Peterson
From: James Eckman <ronin_engineer@comcast.net>
To:
tft@brainiac.com
Sent: Tuesday, September 13, 2011 9:22 PM
Subject: Re: (TFT)
Jobs table
On 9/13/2011 11:54 AM, TFT Digest wrote:
> From: K Peterson
>
Subject:
>
> So, if you don't mind me asking, how do you handle 'economics'
when you play
> TFT? Do you just give out a base amount of cash to starting
characters? Do you
> have players just pick out the equipment they want for
their characters?
In the about the 10 or so TFT games I played in or GMed it
varied widely.
Option 1 - Player equipment entirely determined by GM.
Option 2
- Fixed cash per player.
Option 3 - Based on social status/skills
Depends on
what your doing!
Jim
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