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Re: (TFT) WWI Airplane production story



Another angle on airplane development before and between the world wars:
http://www.bbc.co.uk/h2g2/approved_entry/A86205396


On Tue, Sep 27, 2011 at 5:28 PM, PvK <pvk@oz.net> wrote:
> That's a great account of WWI American aircraft development. Did you write it or borrow it from somewhere?
>
> I am interested in such things and do think they have a place in a campaign, to the extent that the players (including and mainly the GM) are willing to think about them. At the least, they are elements of the campaign world history and what conditions exist from time to time, whether or not they are tracked in detail or even gamed, or merely appear in occasional mentions from scholars or others who express an opinion of their view of what is going on in the game world.
>
> One counterpoint might be that 1917 industry, technology and communications were far faster than exist in typical fantasy/medieval cultures.
>
> Another might be that player characters might tend to have little or no view into the details of such changes.
>
> But it's a great story and I love such considerations myself. I just think there's a limit to how much detail a player or GM can get into before they are mired in details.
>
> For example, I picked up the computer game Hearts of Iron III for $5 or so at Half Price Software. It is a World War II conquest game where you can play any nation in the world and manage pretty much all aspects of a nation's military, industry, politics, research, espionage, etc. Despite my interest in the subject, I found it freakin' overwhelming (and inaccurate, so what would even be the point except to indulge rabid detail maniacs?). (I hear Hearts of Iron II is slightly less insane, BTW.)
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