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Re: (TFT) Howard Thompson versus Steve Jackson
In our game groups, whoever hosts the game scenario (not the house host)
makes the (house) rules. No pun intended. This works quite well as they've
set up the game and should've thought of any issues that would arise like
weak rules, overpowered weapons, murky victory conditions, etc. They often
don't, of course, and then they just need the spine to say "you can't do
that, sorry." Our group can be a bit aggressive when it comes to trying to
get the edge.
To this point, I'd say that it's nearly impossible to think of everything.
Maybe they did listen to all the feedback, there's always someone around who
insists on messing with the system. There are two versions of Melee
available thru this list - I downloaded the smaller file and it had the
cover I remembered. Did the same with Wizard. But I don't know the
differences between the two, so that would be something nice to add in the
future. And as for Warhammer, that's loophole central! Any GW game is
pretty much open to exploitation by power gamers, another reason why they
get so much drop-out even though the figs and books are a visual feast.
Personally, I've sold much of my GW, and am working on selling off nearly
all of it.
From: Sgt Hulka
Sent: Saturday, October 08, 2011 9:49 AM
Subject: Re: (TFT) Howard Thompson versus Steve Jackson
Why so much Howard Thompson hate? If a rule is a good rule, who cares who it
It's pretty clear to me that Steve Jackson did not properly playtest TFT.
Or, if he did, that he did not adequately listen to the feedback. In my
opinion, that automatically disqualifies him for the pedastal most people on
this list place him on.
Melee/Wizard/TFT are my favorite muscle-powered age of warfare miniature
skirmish rules. Sadly, every version has a hole in it that is easily
exploitable and skews what it is trying to model. If everyone agrees not to
exploit that hole, it works great. But if anyone starts trying to work the
system, it has to be house ruled or the game falls apart. That saddens me
because I don't feel I can ever just put a copy of the rules on the table
and say "we're playing this", without qualifications.
Why does that matter? Because house rules are subjective. Just look at the
current debate about the historical accuracy of the dominance of pole
weapons. I think they dominated. Others are equally adament that they
didn't. How could we possibly agree on a house rule to address pole weapons?
We have opposite points of view on what the model should try and simulate.
So all we can fall back on is the rules as written. And if those rules have
an imbalance, the game falls apart and we have to move on to (shudder)
Warhammer or something.
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