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*To*: "tft@brainiac.com" <tft@brainiac.com>*Subject*: Re: (TFT) Magic Carpets and Brooms*From*: Jay Carlisle <maou.tsaou@gmail.com>*Date*: Thu, 20 Oct 2011 19:11:56 -0700*Dkim-signature*: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=gamma; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=rjSQo+1dMRWYYR7DUpv0spFqsIYy4QkjSxDebXr8Uwc=; b=asL17CmchdiPWU1KdNNo7FCrwTv4nJ2FdXbDB70Ck+F9lchBBnIvgDZ4yoEMe+981Z xBSqqKAxCnxtYPMoMQ3fWFjyjUHL74a4w5xhPrn6hO2mHCUPVaM1QTJC1UXOcZDJpzoR iiqTg4oZrb3jnWf+RxP7bmxfybVI0b5BcEnDg=*In-reply-to*: <CAPaW9qO00Ai1c8Be2y4F5PJeZ+YH8z_yGyUzJAgBOax-swQEOg@mail.gmail.com>*References*: <20111014131159.F6346941@resin12.mta.everyone.net> <CAPaW9qM40xNc2wF_DmbQ0ZWC8tD0XvmrYsFGOFA9aQmnTa77+w@mail.gmail.com> <CAPaW9qO00Ai1c8Be2y4F5PJeZ+YH8z_yGyUzJAgBOax-swQEOg@mail.gmail.com>*Reply-to*: tft@brainiac.com*Sender*: tft-admin@brainiac.com

Ughhhhh, there's a whole book out ' *Quidditch Through the Ages*. Sigh. It's less than ten bucks and I certianly can't do anything athoritative without it. Still, it looks to be a fruitful enough analogy to be worth putting on the back burner till the book gets here and I can read it. Also rules for other games and team info as I understand. I guess I could still look at the grid. "We use a six foot by four foot board with four inch squares." This is FABLOUS for me because I draw square-hexes on graph paper that uses quarter inch squares making a 1 inch square (of equal area to the 1 inch hex ergo square-hex) 4 squares across. So when looking at issues of facing, the sides of a square represent 4, 90 degree turns to compleate a circle. The sides of a hex would represent 6, 60 degree turns. A square that allows facing either side-centers or vertices is 8, 45 degree turns. Hex side-centers or vertices is 12, 30 degree turns. Next you can technically use quarter inch square vertices, 14, ~25 degree turns for a 1 inch hex and 16, 22.5 degree turns for a 1 inch square to compleate a circle. Movement at this scale is actually off the 1 inch unit scale and maneuvers can work like Car Wars at this level of control. Height bands are interesting. I'd need about 250, 4.3 foot square-hex-heights (so cubic volume) to clear the Eiffel Tower by more than 10 feet. That's just over 1000 feet and 10,000 feet was a record altitude in 1915 which would be about 2500 square-hex-heights. That would make each of the 14 height bands just over 175 square-hex-heights or about 750 feet of altitude per height band. Of course something like 250 square-hex-heights per height band is roughly 1000 feet of altitude (1075 ft) and would make 14 height bands come in at just over 15,000 feet of altitude. That generalizes okay I guess... but what about altitude climbs and dives? Well I know that to gain 1 hex-height of altitude in 1 hex of lateral movement it's a 45 degree climb. To gain that same hex-height in half a hex movement is a 60 degree climb. It's a 30 degree climb to gain that hex-height in a hex and a half and it's 22.5 degrees of climb to gain a hex-height per two hexes moved and yada yada yada. Now if viewed as a tessilation of the plane there are 2 tiles, periodiocally laid in collums which I run from north to south. Broom acceleration seems to be measured from naught to x-speed in 10 seconds or 2 TFT turns, but 10 turns in Car Wars and GURPS. That would give Harry's Firebolt an acceleration of about 5 hexes per second or about 5 battle-maps (pages or 50 hexes n/s) MA per TFT turn after 2 TFT turns acceleration. hummmmm... ===== Post to the entire list by writing to tft@brainiac.com. Unsubscribe by mailing to majordomo@brainiac.com with the message body "unsubscribe tft"

**Follow-Ups**:**Re: (TFT) Magic Carpets and Brooms***From:*Jay Carlisle <maou.tsaou@gmail.com>

**References**:**(TFT) Magic Carpets and Brooms***From:*PvK <pvk@oz.net>

**Re: (TFT) Magic Carpets and Brooms***From:*Jay Carlisle <maou.tsaou@gmail.com>

**Re: (TFT) Magic Carpets and Brooms***From:*Jay Carlisle <maou.tsaou@gmail.com>

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