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Re: (TFT) please help
- To: tft@brainiac.com
- Subject: Re: (TFT) please help
- From: "Chris Nicole" <chris_nicole@operamail.com>
- Date: Wed, 09 Nov 2011 12:49:50 +0000
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I always liked Full Thrust by Ground Zero Games.
It's great for fast fleet actions tho' less useful for character
interaction.
For a more personal approach, I did a Star Wars fighter variant based on
John Tuffley's TAC Ship rules.
This is hex based and does allow for Pilot skills.
I could send you a copy if interested...
If I can find it...
Note this was built around the Original/Real Star Wars films [ SW, ESB,
ROTJ ] not the recent drivel !
:o)
May the Force be with you,
Chris - Ja-Ja Binks? Gack!
--
Chris Nicole
chris_nicole@operamail.com
On Tuesday, November 08, 2011 6:03 PM, dwtulloh61@cox.net wrote:
> "Sucking Vacuum" by Alien Menace would make a good TFT game as well.
>
> ---- gem6868 <gem6868@verizon.net> wrote:
> > simple, fun, realistic "feel' without a lot of effort - Hard Vacuum, by Fat
> > Messiah Games. It's also very cheap, about $15 instead of $30-60. I like
> > it so much I'm getting the supplement. It also uses hex-based movement with
> > options for open table miniatures. Would make a great TFT / GURPS
> > adventure.
> >
> > -----Original Message-----
> > From: Jay Carlisle
> > Sent: Monday, November 07, 2011 10:15 PM
> > To: tft@brainiac.com
> > Subject: (TFT) please help
> >
> > Space travel thoughts all... Mr T! I'm looking in your direction!
> >
> > Balistics give vectors and engines allow curves I think.
> >
> > How does the list handle this?
> > Or at least think about it?
> >
> > As my 'lightning' posts prove Jay can use LOT'S of help.
> >
> > So how about some ideas?
> > =====
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