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Re: (TFT) Space travel



Personally I use "Wormholes" (though the folks that use them don't know exactly if they're actually wormholes, it just seems to fit the general description... they could even be wormholes to hyperspace and then back out instead of class wormholes, for all they know) in my setting, in part for realism, in part because of the 'tactical' situations that can create, and in part because of the mystery of who made them in the first place.
On Nov 30, 2011, at 1:48 PM, gem6868 wrote:

I bet George Lucas is working on something with bows and arrows right now... Alternate realities are probably the best way to get around the limitations of science as we know it, altho warp/hyperspace/gates cause the least amount of destruction to present scientific principles. FTL drive seems like a pretty long shot just now. Discovering a "gate" that allows you to pass to a place far away? Interesting in both science and plot.

-----Original Message----- From: Denis DesHarnais
Sent: Wednesday, November 30, 2011 1:01 PM
To: tft@brainiac.com
Subject: Re: (TFT) Space travel

Also, since this is a fantasy game, there's no particular reason things have to be so far from each other, or that outer space be airless. As a matter of fact, space travel might just involve riding a balloon up to the giant, curved ceiling with all the little candles on it and talking to the dude who lights them every night. In these cases, space combat could still
be conducted with bows and arrows.

Probably missing the point, by those are my thoughts....
On Wed, Nov 30, 2011 at 10:55 AM, Margaret Tapley <barnswallow@sbcglobal.net
wrote:

On Nov 29, 2011, at 2:52 PM, Mark Tapley wrote:

At 10:41 -0500 11/14/11, JAy wrote:

Okay...
http://www.bbc.co.uk/news/**science-environment-15698439<http://www.bbc.co.uk/news/science-environment-15698439 >


Is this FOR REAL?!?
I mean... I MEAN... WTF?!?
Really?
Is it just me or do Mars missions have a HUGE rate of failure?


They sort of do, don't they? Not sure that's statistically significant,
but it does seem noticeable.


Sure makes great conspiracy-theory fuel.

My thoughts on space travel, as it relates to games, are this:

For in-system travel (i.e. space bus to Mars) and space dogfighting, you don't need a technology level that much greater than the one we have today - give it fifty or a hundred more years and we'll be there, assuming we don't get too distracted by whatever happens on Earth during that time.
Heck, ion engines have been used already (although they're pretty
underpowered so far - no TIE fighters yet...). And I'm betting ships would actually slow down from cruising speed for combat, to reduce the accuracy issues associated with traveling at several kilometers a second relative to
your target.

But interstellar travel, unless you have some way of going at the speed of light or faster, isn't really feasible for games, since it would take tens or hundreds of years, depending on how close to lightspeed you got, to get
to the next star over.

Science fiction usually handles this by giving ships a device that allows them to somehow bend space to make the actual distance traveled shorter (warp drive), or pop into an alternate dimension (hyperspace), where again, distances are shorter, or just teleport to wherever they're going. The problems presented by three- (four?) dimensional, relativistic space as you approach the speed of light mean that the "alternate-dimension" idea is,
from a gamer's perspective, probably the best way to deal with it.

Basically: "screw realism, we have plot!" Unless you're a realism junkie,
in which case go talk to the people at CERN.

Dang... I  meant that to be short...

- Meg
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