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Re: (TFT) Can you read this?



Another go at it...


QUICK REFERENCE PAGES

1 Page is 10 inches from top to bottom (north to south) by 8 inches
from side to side (east to west).10 one inch hexes cross a Page from
top to bottom and 8 from side to side.1 Melee-hex is 1 inch from
hex-side to opposite hex-side (top to bottom) on the Page and 1 1/4''
from easternmost vertex to westernmost vertex (side to side).1
Melee-hex represent a distance of 1.3m (4.3ft.) from hex-side to
opposite hex-side.4 Pages top to bottom by 5 pages side to side equal
1 large table-map (3.3 feet by 3.3 feet) that is 40 by 40 one inch
hexes.1 Vehicle-hex is 4 Melee-hexes across.1 Mass-hex is 40 meters
(31 Melee-hexes) across from side to opposite side, and roughly 40
Melee hexes across from easternmost vertex to westernmost vertex.There
are about 40 Mass-hexes across per mile.5 Mass-hexes across is 1
furlong (or stadia), or an eighth of a mile.A League is 3 miles,
roughly the distance a man or horse walks in 1 hour.At 1 League per
hour 1 furlong is covered every two and a half minuets.There are about
10 miles per Strategy-hex or 400 Mass-hexes on the Strategy Map.There
are 1600 Mass-hexes across 1 Campaign-square (64,000m or about 40
miles).


Melee Combat Turn Sequence
1 Roll For Initiative2 Renewables3 Movement4 Actions5 End Of Turn Effects
Melee combat between small groups of Figures takes place on the
hex-grid set to a scale of 1.3m (4.3 feet) across each hex with each
turn covering about 5 seconds of time.MA 10 is roughly 6mph or about 2
Leagues per hour which is twice the historical value for walking
travel in Leagues.
Melee Combat Actions
Disengaged1 Move more than half MA to full MA and do nothing else.2
Move up to half MA and;B a ChargeB b ThrowB c DodgeB d Tackle3 Move up to
2 hexes and Ready Weapon.4 Move 1 hex and;B a AttackB b UseB c
Disbelieve5 Stand up
Engaged1 Shift 1 hex and;B a AttackB b DefendB c Ready WeaponB d TackleB e
UseB f DisbelieveB g Disengage
Hand to Hand1 HtH Attack2 HtH Ready Weapon3 HtH Use4 Pin5 HtH Disengage


Vehicle Combat Turn Sequence
1 Acceleration & Deceleration2 MovementB a Maneuvers & ControlB b
Crashes & Collisions3 AttacksB a TargetingB b Hit determinationB c Damage
& LocationB d Area of Effect weapons
Vehicle Combat takes place on the hex-grid set to a scale of about
17.3 feet (~5.3m, 4 Melee-hexes) across each hex with a turn covering
about 1 second and each phase taking about a tenth of a second of
time.Cars typically move in increments of 10mph and cover 1 hex per
each 10mph of speed per turn.Each 10mph of movement equals a Melee MA
of 20.A Melee MA 10 moves half a Vehicle-hex in 1 Vehicle-turn in a
full move.
Vehicle Combat Actions
1 DriftB Move 4 sq forward and shift 1 or 2 sq left or right
2 SwerveB Move 4 sq forward and fix a rear corner then move diagonally
opposite corner 1 or 2 sq
3 PivotB Can only be performed at 10mphB Move 2 sq forward and fix a
rear corner then turn any amount
4 ReverseB Can only be performed at 10 to 20mph; must pause 1 turn
between forward and reverse; can preform all maneuvers
5 AttackB See the Rules section on Vehicles
6 UseSee the Item or Spell that allows this Action for specific details


Mass Combat Turn Sequence
1 Attacker Movement phase2 Attacker Combat phaseB  B a Defender missile
fireB  B b Attacker missile fireB  B c Attacker meleeB  B d Defender melee3
Defender Movement phase4 Defender Combat phaseB  B a Attacker missile
fireB  B b Defender missile fireB  B c Defender meleeB  B d Attacker melee5
End of Turn phase
Mass combat takes place on the hex-grid set to a scale of about 40m
(~31 Melee-hexes) across each hex and each turn covering about 2
minutes (24 Melee-turns, 1/30 of 1 hour) of time.A Melee MA 10 moves
about 8 Mass-hexes in 1 Mass-turn in a full move.10mph is 16
Mass-hexes per Mass-turn.5 Mass-hexes across are a furlong (1/8
mile).There are about 40 Mass-hexes per mile (4 Pages n/s by 5 Pages
e/w per square mile).Roughly 1000 (961) Figures can fit into 1
Mass-hex at a separation of 1 Figure per Melee-hex (1b by 1b square)
in 31 ranks and 31 files.1 Mass-hex is about 39 Melee-hexes from
vertex to opposite vertex (1 1/4b).


Mass Combat Actions
1 Rallysee People Morale2 Cover (Prep) fireMelee
3 MoveSee People Movement
4 AttackMelee
5 ChargeMelee
6 Usesee specific Item for specifics


Strategic MapFor very large Mass combats it can be helpful to keep a
larger scale map for a full overview and quick resolution of combats
well away from the immediate location of the party.Generally,
increasing the scale by 1 order of magnitude from the Mass combat
scale is convenient.With 1 mile equaling about 40 Mass-hexes across,
the same 40 hexes would represent 10 miles across on a Strategic
Map.At 10mph it would take 1 hour (30 Mass-turns) to cross a 40 by 40
hex (4 by 5 10b by 8b Pages) Strategic Map.20mph 30min across
Strat-map (15 Mass-turns)30mph 22.5min across Strat-map (~11
Mass-turns)40mph 15min across Strat-map (7.5 Mass-turns)50mph
13.125min across Strat-map (~6.5 Mass-turns)60mph 11.25min across
Strat-map (~5.5 Mass-turns)80mph 7.5min across Strat-map (~4
Mass-turns)100mph ~6.5min across Strat-map (~3 Mass-turns)160mph ~4min
across Strat-map (2 Mass-turns)


Game-world Turn Sequence
1 Advance Calendar2 Adjust Party3 Check Random EventsB a Resolve Random
Events4 Resolve Actions5 End of Day6 Night
Game-world Actions take place on the Campaign Map with each square of
travel representing about 40 miles (~65km) and Action times lasting 1
or more hours, with a turn representing a day.A Melee MA 10 takes a
minimum of B hours to cross 1 Campaign-square.10mph takes a minimum of
4 hours to cross 1 Campaign-square.40mph takes a minimum of B 1 hour to
cross 1 Campaign-square.100mph takes a minimum of 24 minuets to cross
1 Campaign-square.The Campaign Map is three Pages 10 inches n/s (top
to bottom) by 24 inches e/w (side to side).There are 40 quarter inch
squares n/s (10 hexes, 1 Page) by 96 quarter inch squares e/w (24
hexes, 3 Pages) for a total of 3840 squares.40 miles squared is 1600
square miles.3840 squares times 1600 square miles is 6,144,000 square
miles.96 squares at 40 miles across is 3840 miles (e/w).40 squares at
40 miles across is 1600 miles (n/s).


Game-world Actions
ScoutB Generally explore the current square; results depend on the
Terrain of the square
R & RB Repair Vehicles and Rest Figures
Cache equipmentB Add or remove Items from a Cache
LootB Search for useable Items
Recruit peopleB Try to contact survivors in this square and convince
them to join the cause
Inspect VehiclesB Look for serviceable Vehicles
FortifyB Improve the Buildings and Defenses around a Camp
Use facilitiesB See the Rule section on Places Cities for specific details
MoveB See the Rule section on Places Movement for specific details
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