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Re: (TFT) Talking about warp war.
Hi Jay,
I recognize that tight little open cluster you
modeled. Do you do that for all your warp war
maps?
:o
Warm regards, Rick.
On Sun, 2012-29-01 at 15:23 -0800, Jay Carlisle wrote:
> Hey, a great looking game component goes a long way toward overall
> entertainment.
> That's a sweet looking map.
> I messed with it a bit last night.
> http://www.wix.com/maoutsaou/gomandi#!maps/photostackergallery0=8
> http://www.wix.com/maoutsaou/gomandi#!maps/photostackergallery0=9
> Let's see, it's a section from F21 nw corner, N36 ne corner, O21 sw
> corner, and W36 se corner.
> A 10 by 16 hex section or two pages in cross-section area with 26
> systems encompassed if you count all half-hexes with systems (6).
> No Nits and Itches but it does have a nifty little group of 7 systems
> that are interconnected via warplines.
> The setup is far from "accurate" as I use a single lego-block for each
> height unit rather than an inch per height and I cut of the bottom 3
> heights as nothing is lower than height 4 except dust.
> I was more looking for a rough visualization quick like.
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