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(TFT) Ents
- To: tft@brainiac.com
- Subject: (TFT) Ents
- From: Margaret Tapley <barnswallow@sbcglobal.net>
- Date: Thu, 9 Feb 2012 14:08:27 -0600
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Hmm... time to feed the list!
This is something I cooked up (ripped off?) for our current campaign.
It ended up being a great plot twist - details in a minute.
Ents:
(Also called tree-Ents, but the wise know that's redundant terminology.)
ST: 15 for a very young Ent, to well over 100.
DX: 9-11
IQ 12 to 24 or better
MA 4
Basically like in LOTR - or, for that matter, the talking trees from
Chronicles of Narnia. Because of their tree-like form, and the fact
that they live in forests and keep to themselves, it takes a roll of
3vIQ to notice an Ent standing still in a forest, which is what tehy
spend most of their time doing. 4 dice if it's been standing there a
while and has "settled in", 5 if it's trying particularly hard to
escape notice. 1 less if you know it's there and are looking for it, 1
more if you didn't know they existed. (Most people who aren't a
Naturalist or Scholar, and don't live near a forest with Ents, won't.)
In combat, they typically punch with their wooden fists for (at least)
2 dice damage. Bark/wood stops 4 hits, except against axes and
lightning. It does work against fire, but only for 2 turns - after
that, they're on fire, and take 4 hits/turn until the flames are
extinguished (via Magic Rainstorm, dunking in a body of water, or some
other means.) They also stop 8 hits of fireball damage before igniting.
Some large, old Ents are hollow, and can trap (smallish) 1-hex figures
inside them. To do this, they attack that figure for HTH, and attemt
to trap, making a 3vDX roll. The target figure gets a saving roll of 7
dice vs. combined ST and DX. If that fails, they are trapped until a)
their friends kill the Ent and chop them out, or b) the Ent decides to
release them. An Ent can kill an entrapped figure anytime it wants, by
shutting off ventilation, or by crushing, but Ents are not violent by
nature, so rarely take that option.
Ents don't like dwarves, orcs, humans, or dragons very well, but do
like centaurs and some elves and hobbits. They have never been known
to train as wizards, but some Ents know spells just the same. Magic
Rainstorm is a popular choice.
Ents have males and females, and need both to reproduce. However,
instead of methods of reproduction used by most humanoids, a male and
female Ent will dance together (yep - PG-rated sex if ever there
was!). This ends up distributing the male's pollen quite nicely over
the female's carpels, and the female will bear seeds later that
season. Many of the seeds will not sprout, though. Of the ones that
do, they don't "awaken" to become full Ents until they're at least as
big around as an average human, and many never "awaken", remaining
merely semi-sentient (IQ 3) trees (which can be contacted via
Telepathy, and may, very occasionally, have useful information). So
the Entish reproduction rate is usually barely above a replacement
level.
The wooden flesh of Ents, harvested while they're still Entlings that
haven't "awakened" yet, happens to be really good to make things out
of. It resembles a dark walnut, but with a deep shimmering grain, and
can take a high polish. Weapons made from it are 1/3 as likely to
break during combat, and shields stop 1 extra hit. The wood is worth
at least 3 times its weight in silver, due to its desirability and
occupational hazards of harvesting it (destroying Entlings is probably
the only way to make an Ent really murderously angry).
Ok, so now for the use as a plot twist: The party had been sent out to
find this amazing wood. The king who sent them had found out what it
looked like, and approximately where it was, via Crystal Ball, but
didn't know the full story of its origins. So the characters, after
some aimless wandering through the forest, find a stand of trees that
fits the description and pictures they were given. Gleefully, they
take out their axes and saws - unaware they're being very intently
watched...
- Meg
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