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Re: (TFT) Magic: illusions, cities



Cerebral diarrhea.
---
Brett Slocum <brett.slocum@gmail.com>



On Mon, May 7, 2012 at 9:50 AM, kevin perryman <kevinperryman@gmail.com> wrote:
> Brain-Fart is when you can not come up with anything.
> Brain-Burp? B You brought it all up at one time.
>
> Kevin
>
> On 5/6/2012 11:55 PM, Meg Tapley wrote:
>>
>> Who thinks that Illusion, at IQ 11 and ST cost 2, is overpowered? Sure, it
>> can be disbelieved, but opponents have to lose their action while doing so,
>> and can be engaged by illusory figures, meaning that illusions can create a
>> huge tactical advantage - not to mention the constant use as scouts.
>> Solutions could be bumping the ST cost to 3 and/or increasing the IQ level.
>>
>> Another question: Is it better to have lots of specialized spells, or a
>> few general ones? B For example, Illusion could be split into "Illusory
>> Scout" (you can see through its eyes, but it can't do any damage), and
>> "Illusory Opponent" (can do damage, but you can't see through its eyes). Or,
>> you could make Stone and Iron Flesh the same spell, except that the better
>> version costs more ST/turn.
>>
>> Regardless of gameplay advantages or disadvantages, from an "in-world
>> logic" perspective, there should be lots of specialized spells. Think about
>> it: Wizards have been studying magic for hundreds, probably thousands of
>> years, and for a lot of that time, the Wizard's Guild has been encouraging
>> and rewarding the development of new spells. Spells are hard to invent, but
>> not that hard, so there are going to be a lot of them, and many will
>> necessarily be pretty specialized.
>>
>> On the other hand, wizards would also be interested in learning to do the
>> greatest possible number of things with a single spell, which would lead to
>> generalized spells. There are probably adepts looking for the Unified Spell
>> of Everything ("Change Reality") the same way physicists are looking for the
>> Unified Theory of Everything...
>>
>> Also: I got my hands on a copy of "Guns, Germs and Steel", by Jared
>> Diamond. I'm probably not the first on the list to stumble across it, but
>> for those of you who haven't, it's a pretty cool resource. It deals with the
>> question of why some societies developed better technology (and nastier
>> germs, and more complex social structures) than others. Neat stuff, and
>> useful for worldbuilding.
>>
>> It occurs to me that magic must have developed after agriculture. In order
>> to have a wizard per the TFT system, it seems that you have to have a
>> special wizard school, which means a social structure that supports that
>> kind of thing, which means a city, which means agriculture.
>>
>> One final item: What's a good name for a long, piecemeal post like this
>> one? A shotgun post? Brain dump? J-rant? ;-)
>>
>> - Meg
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