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Re: (TFT) Magic: illusions, cities
I might base it on IQ, for a start, but then having it decrease somewhat
as fatigue is to ST -- that is, you still operatre spells/talents as if
you had your normal IQ. If you're going all CoC, it never returns...
Maybe a rule something like if your fIQ gets to 0, you do permanently lose
a point of IQ, but your fIQ goes back to your IQ, or something (I'm just
making this up...)
Neil Gilmore
raito@raito.com
> One of the players in my current campaign is into Lovecraftian horror
> stuff. As a fun experiment - this isn't likely to become a permanent
> thing - I've considered adding a Sanity stat (randomly rolled on 2
> dice, but can be bought up with experience?). It might regenerate like
> fST at the rate of 1 point/day. Making Illusions cost sanity to cast,
> or to disbelieve,
> could change the balance a lot...
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