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(TFT) Re: TFT Digest V4 #255



> Well sure, but I've found that just locating a players "home" on the map
> and making it available for anybody to "visit" makes wealthy players make
> their own dungeons [...] protected vulnerable physical components of
> otherwise invulnerable opponents.

That gives you functional fortresses. It doesn't give you anything like the
dungeons we see in published games, with funny-looking mostly natural
maps, random entrances, monsters wandering about who don't seem to
have a function, etc..

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David
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