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(TFT) Re: TFT Digest V4 #255
- To: tft@brainiac.com
- Subject: (TFT) Re: TFT Digest V4 #255
- From: David Bofinger <bofinger.david@gmail.com>
- Date: Fri, 11 May 2012 07:56:56 +1000
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- Reply-to: tft@brainiac.com
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> Well sure, but I've found that just locating a players "home" on the map
> and making it available for anybody to "visit" makes wealthy players make
> their own dungeons [...] protected vulnerable physical components of
> otherwise invulnerable opponents.
That gives you functional fortresses. It doesn't give you anything like the
dungeons we see in published games, with funny-looking mostly natural
maps, random entrances, monsters wandering about who don't seem to
have a function, etc..
--------
David
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