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Re: (TFT) New Monster: Flesh Ferret



take a human.
Remove the skin head to toe, but leave the muscle,
Teeth lips tongue. Gone.
Eyes? Gone.
Ears? Gone.
Whats left? A rather clive-barkeresque image. Complete with red moisture
gleam. (red spray paint shellacked to preserve sheen)
cut about half way between the fore arm and elbow and attach a lobster like
arrangement.
where the chitin meets the muscle attach one foot to foot and a half
spaghetti like tendrils which sense food and deliver digest poison.

As you begin to vivisect, you will find the remains of a very very naughty
person. He failed his repent roll, no wait, he didnt even try to repent.
now he spends his time elbow to elbow with all his mates. There are
millions pressed tightly against each other, shoved up against a clear
forcefield, eyes focused so tightly on the temple of the golden arches
which litter Yrth in the 21st century.

An army. Just waiting.


Clarification:
Dripping flesh (poison) attack 3d6 vs Str or take poison effect*. Requires
cure poison potion or spell.   (*Poison effect: Player chooses 1 point per
to lower a stat per day until poison)


On Tue, Mar 12, 2013 at 11:49 PM, Jay Carlisle <maou.tsaou@gmail.com> wrote:

> Interesting stuff... I've been playing with zombies but I've been
> thinking herd rather than types and this is interesting to envision,
> especially the tendrils as I'me thinking of the thing working a bit
> like fairyrings and being very docile as a rule during daylight as the
> infecting spoors soak sunlight doing the bulk of their active effects
> at night but I'm thinking the leading critters act as the initial
> sense organs that are pretty much going 24/7 when in an expansion and
> these guys sound like the business end of such specialists... (like if
> optic cells had to fight the photons to read them, a kind of psy-worms
> thing?)
> Of course this is more an entry I think as it would appear in a MM or
> tome of knowledge any player might gain the standard accesses too...
> not really a "Who, What Why, Where, When or Whow... like the army
> thing or the spell stones/scrolls and what's up with all that.
> Considering that a 6 foot tall human doing a lunging thrust with a
> blade half as long as his height is doing a 2 hex jab through the
> center of the 2nd hex distant what's the reach on those tentacles? I'm
> guessing that it may not take much poison to do its trick... It's the
> kind of fool me once an unfamiliar critter can get away with.
> Also... I'm curious about those fleshless forearms and how you picture
> that?
> I've got an idea based on fungus/slime molds but I was curious about
> how you were seeing it... like were I to vivisect the thing what might
> I learn?
> Insert ST Battery get nastier critter?
> Miskatonic U treatment seems appropo dontchya know consideren all the
> tentacle-twliddlin
> How'd they get the name?
>
> On Tue, Mar 12, 2013 at 2:31 PM, Joel BoardgameRpger wrote:
> > New Monster:
> >
> > Flesh Monster (fiend)
> >
> > ST 18
> > DX 14
> > IQ 12
> > MV as human
> > Armor: 2
> >
> > Fleshless humanoid with pincers for hands. Empty eye sockets, Empty pie
> > hole (mouth), 2 holes for nose.
> > They have tentacle like protrusions on their forearms for smelling,
> eating,
> > and tasting. Oh and the tentacles
> > also deposit poison.  Creature is wet and dripping with blood.
> >
> > Wondrous Eyes as eyes behind spell, always on.
> >
> > Creature chooses one attack per round.
> >   -Clubs with arms: causes damage 2d-1 or steals body at 1 for 2.
> >   -Horror cry as fear spell 4d6 vs IQ or abort action and runaway
> >   -Dripping flesh spell 3d6 vs Str or take 1d6. Requires cure poison
> potion
> > or spell.
> >       (Poison effect: Player chooses 1 point per to lower a stat per day
> > until poison)
> >
> > Treasure: 1point spell stone in its brain, of course, where else?  or
> > random scroll with one spell.
> >
> > There's an army of them just waiting invade earth... just waiting.
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