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Re: (TFT) Man To Man & GURPS - hack/n/slash ethics



As long as you and your players are happy, then that works for you.  Not 
a judgement thing anyway; some people prefer to play in a world of moral an
d ethical grays, others prefer their situations more black and white.  Or
, as one fantasy author once had one of his protagonists say; "Good versus 
evil?  That's a tough one; I prefer "us" against "them," that let's us ge
t right down to cases."

In the end, your world should reflect what you
 as the GM and they as the players WANT that world to be.  My players ten
d to prefer something a little less ambiguous, so that's what I try to give
 them.  After all, it's about exploring things, and that's the environmen
t they want to explore for now.


________________________________

 From: "raito@raito.com" <raito@raito.com>
To: tft@brainiac.com 
Sent: 
Monday, August 4, 2014 8:24 PM
Subject: Re:  (TFT) Man To Man & GURPS - h
ack/n/slash ethics
 

I don't give my players anything as convenient 
as good and evil. If it's
there, it's because they invented it, or see th
e world that way.

But then, my game is about as anti-Tolkein as it get
s.

Neil Gilmore
raito@raito.com




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