[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: (TFT) Man To Man & GURPS - hack/n/slash ethics
As long as you and your players are happy, then that works for you. Not
a judgement thing anyway; some people prefer to play in a world of moral an
d ethical grays, others prefer their situations more black and white. Or
, as one fantasy author once had one of his protagonists say; "Good versus
evil? That's a tough one; I prefer "us" against "them," that let's us ge
t right down to cases."
In the end, your world should reflect what you
as the GM and they as the players WANT that world to be. My players ten
d to prefer something a little less ambiguous, so that's what I try to give
them. After all, it's about exploring things, and that's the environmen
t they want to explore for now.
From: "email@example.com" <firstname.lastname@example.org>
Monday, August 4, 2014 8:24 PM
Subject: Re: (TFT) Man To Man & GURPS - h
I don't give my players anything as convenient
as good and evil. If it's
there, it's because they invented it, or see th
e world that way.
But then, my game is about as anti-Tolkein as it get
to the entire list by writing to email@example.com.
Unsubscribe by mailin
g to firstname.lastname@example.org with the message body
Post to the entire list by writing to email@example.com.
Unsubscribe by mailing to firstname.lastname@example.org with the message body