[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: (TFT) Adding a Kicker die to TFT. - Patterns on dice.
Pretty new.
The kickstarter ended about 2 weeks ago. The product ships in
a year.
Rick.
On 2015-06-08, at 11:41 AM, Joel BoardgameRpger wrote:
> schlock mercs in Kickstarter?
>
> is that new or old?
>
> I just bought the BOXEd schlock mercs boardgame, about 2 weeks ago
>
>
>
> On Sat, Apr 25, 2015 at 6:01 PM, Rick Smith <rick_ww@lightspeed.ca> wrote:
>
>> Hi all,
>> I was reading about the Schlock Mercenary rpg (in development on kick
>> starter), and a couple ideas in it were very clever and could be adapted
>> to TFT.
>>
>> For example, they roll 3d6 but one die is a different color. (Called the
>> mayhem die in that game.) If you roll to hit, succeed in hitting and the
>> mayhem die is lower than both of the other dice, you have a critical hit
>> (draw a card).
>>
>> Some weapons blow up if you roll triples.
>>
>> Other auto-hit if you roll a straight (e.g. 3-4-5, or 1-2-3).
>>
>> Others will do an bonus hit if you roll doubles on the 3 dice, (e.g.
>> 4-4-2).
>>
>>
>> The idea behind this is that you get finer granularity when you look at
>> weird patterns of the dice rather than just totals.
>>
>> _____________________________________________________
>>
>> So how can this be used in TFT?
>>
>> Talents like fencing can give you bonuses for certain patterns. For
>> example,
>> if you hit and have rolled doubles, enemy's physical armor is halved round
>> down. (You found a weak spot.)
>>
>> Talents where certain patterns give you a parry. If your attack gives you
>> a
>> straight then you can automatically block one attack by a lower DX figure
>> made on you later in the turn.
>>
>> I have some talents that make your shields more powerful. If ENEMY's odd
>> colored kicker die pairs with one of his other dice when you have this
>> talent,
>> your shield stops double.
>>
>> etc.
>>
>> If rolling 4+ dice, we would likely want to distinguish the base three
>> which
>> these rules are based on, and which are extra. (Or maybe we WANT to
>> have higher chances of pairs, triples?) A 3 long straight is very easy on
>> 4 dice, but a 4 long straight is harder.)
>>
>> As for non-combat talents. Anyone with a higher level talent (e.g. Master
>> Armorer, Master Thief, Diving Talent or Master Naturalist) who rolls
>> better with
>> their kicker die than the two gets a significant bonus. e.g. the lock is
>> picked in
>> half time, something along that level of bonus. A nice bonus for people
>> who
>> upgrade talents to higher levels.
>>
>> I am not suggesting any detailed rules. Just putting the idea out there
>> for
>> other people to chew on if they want.
>>
>> To do this well, you would want to adjust a fair number of TFT rules. On
>> the
>> other hand, I have been planning to do a big revision of my Talent List...
>>
>> :D
>>
>> Warm regards, Rick.
>> =====
>> Post to the entire list by writing to tft@brainiac.com.
>> Unsubscribe by mailing to majordomo@brainiac.com with the message body
>> "unsubscribe tft"
>>
>
>
>
> --
> = = = = = = = = = = = = =
> Any person whose character traits all fall in the center, midway between
> the extremes, is considered wise. - RAMBAM
>
> Do not go gentle into that good night, Old age should burn and rave at
> close of day; Rage, rage against the dying of the light. -Dylan Thomas.
>
> These two thoughts are not mutually exclusive -JDS
>
> =====
> Post to the entire list by writing to tft@brainiac.com.
> Unsubscribe by mailing to majordomo@brainiac.com with the message body
> "unsubscribe tft"
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"