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Re: (TFT) Rewrite of Melee simulator in JavaScript
What kind of pole weapon charge rules are you using? 50% chance of
+2DX on charge defense? Double damage? Pole weapon user goes first?
Because, I'm pretty surprised by some of the results -
Bdsd/SmallShield guy versus Halberd guy (no armor on either) shows
36% halberd win with "Defend vs pole charge" on, and 34% without the
Defend on charge. That seems unexpected to me, since a 4d6 charge
attack striking first and hitting 62.5% of the time, doing 12 or more
damage (enough for unconsciousness through small shield) is 76%, and
9 or more damage (enough to knock down and give -3DX) 94.6% of the
time. So I would expect defending to cut the chance of that
first-turn 4d6 blow from 62.5% to about 24%, would be more than a 2%
shift - in fact I'd expect a shift in the other direction, and the
total odds for a halberd to win to be above 50%, since without
Defending, from the above I get 59% chance the broadsword guy is dead
or prone with -3DX on turn 1.
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