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Re: (TFT) a survey of Melee and Wizard editions
I learned from Starfleet Battles that "A perfect attack later may not be as effective as a good attack now."
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-------- Original message --------
From: Jeffrey Vandine <jlv61560@yahoo.com>
Date: 03/17/2016 5:19 PM (GMT-08:00)
To: tft@brainiac.com
Subject: Re: (TFT) a survey of Melee and Wizard editions
You know, it's funny, but I think we're ALL in both camps at one time or an
other. Believe me, I went through my "but that's not realistic enough
!" phase towards TFT too -- back in the early 80's, about the time GURPS fi
rst came out. And I can still get annoyed at a lousy supply or air su
pport rule in a wargame... But the fact of the matter is, right NOW,
I'm in a more "perfect is the enemy of good" phase! ;-)
From: Marc Gacy <marcgacy@gmail.com>
To: tft@brainiac.com
Sent: Thursday, March 17, 2016 7:42 AM
Subject: Re: (TFT) a survey of Melee and Wizard editions
I feel I'm also in both camps since I get accused of being one or the
other, depending on the person.
I love your 3D work and wish I could incorporate it more into my games.
Your Heroscape terrain is an inspiration.
I don't fully agree that all of the RPGs in a box have failed, but I think
they serve a different purpose. Those games, like many other cooperative
games are "one night stand" games where you just want to play the game
quickly, often with people you don't normally game with. Sometimes a game
of Space Hulk: Death Angel is all the commitment you can muster! RPGs...
now you're getting serious.
The real question though... what kind of gamer is Jay?
On Thu, Mar 17, 2016 at 7:57 AM, David O. Miller <davidomiller@verizon.net>
wrote:
> Applying all of this to TFT I personally tend to sit in both camps.
>
> (On a personal note I also enjoy bringing TFT into a 3 dimensional
> gaming experience, using not only figures but custom terrain as well. I
> know this isn't for everyone but I get a lot of fun out of this aspect
> of our hobby. Another way to be creative with this game.)
>
> As a side note it's really been interesting to watch the hobby attempt
> to create something similar to a RPBG with games such as "Descent" and
> many others. All of these, in my book, have failed. But all of us have
> already been playing that type of game now for over 30 years. TFT is a
> high standard that I hold all these other wannabe games to.
>
> Anyway, just some rambling thoughts from a tired, over worked artist.
>
> David
>
ᐧ
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