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Re: (TFT) Re: New Armor in TFT. -- Meg's thoughts.



I like the short and simple better on this even if it makes leather free 
at 16 versus the 18 that was listed in ITL.
   

   

   

   

     

       

         

           

             

               

                 

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   ------ Original Message ------
     Received: 02:19 PM PDT, 05/24/2016
     From: Rick Smith <rick_ww@lightspeed.ca>
     To: tft@brainiac.com
     Subject: Re: (TFT) Re: New Armor in TFT. -- Meg's thoughts.
     

     

     

     

       On 2016-05-24, at 1:53 PM, Meg Tapley wrote:
         

         > What if, instead of having each type of armor have separate Th
reshold and No Negative numbers, stronger characters just take progressiv
ely less penalties for armor?
         >
         > So maybe something like: each type of armor has its associated
 DX penalty, per rules. Stronger figures take progressively less DX penal
ty. So, for purpose of illustration, say a ST 12 figure takes 1 point les
s penalty, so they can wear cloth armor with no DX penalty, or leather wi
th only a -1, or chain with -2, etc. Or ST 18 takes 3 fewer DX penalty, s
o anything up to chain has no penalty, and plate-mail is at -3. You'd sti
ll end up with some ST's being "more optimum" than others, but maybe you 
could stagger DX penalties offset with MA penalties offset to get a smoot
her "optimization curve".
         >
         > - Meg
         

         

         Hi Meg,
         I was trying to keep the system near what ITL had, except I
         wanted to stretch the point where weak armor could be worn
         easily, much lower than the 18 ST given in ITL page 8.
         

         However, your idea is REALLY simple. I'm tempted to chuck
         all of my stuff and just use your idea.
         

         So the biggest penalties that armor can give you is currently
         -11 for my heavy plate. So...
         

         ST 12 gives everyone one points less penalty on all armor.
         ST 14 gives everyone two points less penalty on all armor.
         ST 16 gives everyone 3 points less penatlty on all armor.
         ...
         ST 32 gives everyone 11 points less penalty on all armor.
         

         This would mean...
         

         Armor type: No Negative Number:
         ---------------------------------------------------------
         Cloth 12 ST
         Leather 16 ST
         Boiled L. 20 ST
         Scale 24 ST
         Half Plate 28 ST
         Plate 30 ST
         Hvy Plate 32 ST
         

         (The no negatives number go up by 4 ST at first because both
         DX and MA penalties are increasing. When MA penalties max
         out at -4 MA, the No Neg # only goes up by 2 ST per armor
         level.)
         

         So ALL armor would start getting easier to wear at 12 ST and
         every two ST above that, it gets 1 penalty easier.
         

         I would not stagger DX and MA penalties. You still get magic
         numbers (in the system above, even numbers for ST is just
         better), but worse of all, the system gets wonky if you have arm
or
         that gives you normal MA penalties but no DX penalties. (Such
         as what you might get if you buy fine armor.)
         

         

         I think that Meg's system is less realistic, but it is MUCH, MUC
H
         simpler.
         

         Warm regards, Rick.
         

         

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