Hey everyone, A couple of quick thoughts: Dark City is really in the business to provide scenarios that are compatible with TFT, as well as GURPS. That's what they sell. They are not really in the rule book business, that's one reason the rules are free for the taking (that and to avoid any copyright issues). From the very beginning they created their simplified rule set as a basis to work off of for creating their scenarios, to give them internal consistancy (weapon damage, movement, etc.). The rules are also provided for new players coming to this style of game that do not have access to the older TFT rules, or even GURPS for that matter. This basic rule set at least gets new players started. It's always been kinda assumed that the older, retro gamers would, or could, use whatever system they preferred. I know they go to great lengths to keep their scenarios as compatible as possible with TFT and GURPS. I play their scenarios using basic TFT and they work great. (And yes, I've added in my own similar take on their rules concerning skills.) A few years back some considerable thought went into creating a more "advanced" set of rules. What happened was that this simply broke down. Most of us here have probably been playing TFT for over 30 years now and, as you can tell by reading some of the threads on this email list, everyone has their very own, personal way to play. One person likes 3 hex pole arm charges, others like shift one hex and get a charge - one GM wants the base 3 stats, another wants to add in the extra stat for health, or magic power - that kinda thing. And with rules there's always a trickle down effect. You add in one small tweak here, an adjustment there, and it cascades throughout the entire rule set, changing things as it goes. It became fairly obvious that it was an impossible task. There was just no way to strike a balance that would make everyone happy, including the designers! So the free rules on their site are indeed somewhat like guidelines. They are absolutely playable as is, but a lot of us prefer to embellish and interpret rules anyway, so they are left a bit simple on purpose. As for the maps, well, to keep the per unit cost down they only print the one map. It is full color on card stock, and if they included a unique map for every encounter it wouldn't fit in the polly bag anymore, and the cost would skyrocket. Personally I never use their maps anyway. Just like most gamers of a certain age I have scores of miniatures and hex maps. I just use those. In fact making custom maps to game on, along with modular terrain, is a great aspect of this game. (For examples of this visit: http://www.meleewizards.com/photos_dark%20vale.html) Of course this all depends on how you like to play. Do you like cardboard counters on a paper map? Or do you like miniature figures on hex terrain. Or something in-between? Hopefully that helps somewhat. George or Bret are of course welcome to step in here and embellish/disagree with anything that I've said! Oh, and someone mentioned something about Steve Jackson and TFT. There is no way he'd ever touch that, even if he could buy the rights. From what I've been told he's moved on. His focus is on GURPS. TFT would be a step backwards to him. That and Dark City Games owns the trademark on the name "The Fantasy Trip". David __________________________________________ David O. Miller Miller Design/Illustration 2 Dean Court East Northport, NY 11731 (631) 266-6875 On Sep 29, 2016, at 11:34 AM, PvK <pvk@oz.net> wrote: --- jlv61560@yahoo.com wrote:Well, in DCG's defense on the maps thing -- if you pop open your old Death Test map, you'll see that DCG's maps are clearly a cut above! |