Hi all, Jeff. In cannon TFT, there was a monolithic 'Wizard's Guild'. This made it easier for SJ to write rules. All wizards everywhere follow these guidelines. But I do not consider a giant wizard's guild to be the ideal social structure to make an interesting world. My campaigns tend to have smaller, competing wizard schools. So IF you are in a city with a wizard's guild, OR a large school, then yes, they MIGHT be able to maintain a stable of apprentices whom you can easily draw from. However, if any of those things are not true, or you are in a smaller community, a convenient pool of apprentices may not be around and longer projects would have certain convienences. I have no objection to campaigns that want to have a monolithic wizard's guild, but people should not assume that that is the only social organization which is possible with wizards. I've not used it in any of my campaigns for decades. Warm regards, Rick. On 2016-11-04, at 12:58 PM, Jeffrey Vandine wrote:
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