Hi all, David.
Actually I do handle fatigue, in a way that is easy to game and remember.
For any fight that goes on for one minute or longer (not many reach 2 minutes), I assess a fST penalty.
It is equal to 1 per minute, +1 for each level of encumbrance. Figures can go down to a minimum of 0 adj ST.
No one dies or falls unconscious from this. If someones adj ST reaches zero, they sag down gasping for breath once the rush of combat wears off.
It does not come up often, but it is easy to remember that the rule has been triggered (it is hard to miss a big combat), and the formula for the fST penalty is easy to remember.
Good enough for my campaign.
Warm regards, Rick.
On 2017-10-18, at 7:09 PM, David Bofinger wrote: Eighty pounds, seriously? I thought full armour was usually about half that. Maybe a jousting suit.
People say, "You can do gymnastics in armour," which is true. But the operative word is "can", not "can just as easily". Nobody says, "When I enter a gymnastics competition I don't mind doing it in armour." People say, "You can run in armour," but nobody says, "Yes, when I compete in the 200 metres I usually wear a byrnie." It seems to me that realistic armour would have a DX penalty and an MA penalty but neither should be crippling.
Remember that the difference between a guy with DX 12 and one with DX 9, while noticeable, isn't a complete change in quality. It's not like one can run up walls or do the kung fu fly on wires thing, and the other can barely hobble. They're both capable of running and jumping, just one is a good deal better at it. When they're in a fight both may be dangerous people capable of doing all the moves you expect in a sword fight and the DX 9 guy can definitely tag his DX 12 opponent, at least occasionally. Well in TFT that's the difference between wearing a suit of chain and a T-shirt. It's probably a bit larger than realistic, but not insanely so.
The worst penalties of armour seem to have been related to fatigue, and that's something most game systems don't like to touch. Plus, you know, drowning when your boat sinks and cooking inside your armour on a hot day.
Maybe DX penalties represent typical or average conditions, and a GM should make them larger on hot days (or in tight passages?) and smaller on cold days. You know, that's simple enough it might be worth it.
-- David
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